Sacred:1.8.26 FIXLIST
Revision as of 19:58, 1 November 2007 by Gogoblender (talk | contribs) (New page: Changes in Sacred 1.8.26 Fixlist Fixlist for 1.8.26 Gameplay and Single player * Fixed: Chance of getting a set-item too low * Fixed: Weak items as Quest award * Fixed: Probl...)
Changes in Sacred 1.8.26 Fixlist
Fixlist for 1.8.26 Gameplay and Single player
* Fixed: Chance of getting a set-item too low * Fixed: Weak items as Quest award * Fixed: Problems with the strength of quest givers * Fixed: In higher difficulty levels, hidden items too strong * Fixed: Quests with lvl 1 bosses * Fixed: Disarming bonus too strong * Fixed: Life leech not working properly on last hit * Fixed: Some rewards and chest items too weak * Fixed: Unique items were not created as normal items (like Swords etc.) * Fixed: Tooltip displaying bonus damage did not work correctly * Fixed: Health potion exploit could cause instabilities * Fixed: Survival Bonus reset near Mystdale Castle * Fixed: Pain only caused damage up to the current life energy * Fixed: Xrysals Dagger (Set Item) now only for Wood Elf * Fixed: Improved calculations for 2 quest items (now better rare items) * Fixed: Imbalance caused by certain set items * Fixed: A problem which could cause crashes when overwriting a savegame * Fixed: Missing doors and triggers when using 1.6 or 1.7 savegames in 1.8 * Fixed: Instant death by Ice Elf moves in higher levels * Fixed: Set-Items increased stats too high when being smithed * Fixed: Instant death by Skeleton Mages through their life leech * Fixed: Foes killed by Pets would either drop no items or not enough * Fixed: Wolves with torches * Fixed: Forest God quest: Priest would also drop a rune when quest was not accepted * Fixed: When riding a horse the char would suddenly ride backwards after teleporting * Fixed: Ice Elf quest: The guard of the priestess now generated only once * Fixed: Dream netting of the gods set had last bonus missing * Fixed: Combo-Exploit of the Wood Elf * Fixed: 255 to 0 skill reset * Fixed: Quest NPCs not teleporting away correctly * Changed: Minimal drop stats for Dragons and Daemon * Changed: The amount of numbers displayed onscreen (Damage, Exp etc.) * Changed: Earthquake effect now only displayed when Graphic settings set to high (for Meteor, Jump moves etc.) * Changed: Fog of War now reveals mini-map when also using special skills. * Changed: Mini-Map now reveals when starting on the island or teleporting * Changed: Arena battle near Gloomoor now limited to 10 fights * Changed: Vampire, Awakening. Raised creatures now dependent on the spell and char level. * Changed: Trade skill now more noticeably improves the offers from a trader
Multiplayer and ClosedNET
* Fixed: Quest portals visible for all now * Fixed: LAN Coop: Daemon Horn now visible for all * Fixed: LAN Coop: Final battle souls now visible for all and usable for all * Fixed: Sporadic freeze when shutting game down * Fixed: char files becoming too big * Fixed: Possible error when logging out of game/saving * Fixed: Changing bonus stats when reloading a saved character * Fixed: Gameserver crash caused by too many simultaneous logins * Fixed: CLOSED NET: Cheat protection could change item stats * Fixed: Problems when Hirelings lose their host or when a host leaves the game * Fixed: Some spells were not visible for all players * Fixed: After a kick, sometimes a new game or single player was not possible without a restart * Fixed: Teleport effect sometimes displayed incorrectly * Fixed: Crash when entering the tower on the start island * Fixed: Crash caused when loading a character already running at the time the game was saved * Fixed: Crash in the lobby caused by \cfff… * Fixed: Colours now displayed correctly in the lobby * Fixed: Skulls had their stats changed through Cheat protection when logging off * Fixed: Gameserver no longer permits the login of a broken char (patch should now repair the char, if you continue to have problems contact Service_sacred@ascaron.com) * Fixed: Crash caused when clicking on a Horse that according to the Gameserver no longer is present. * Fixed: Picking up a certain item could cause the char to teleport elsewhere * Fixed: Fixed a random teleport of the char when opening the export screen in-game * Fixed: Crash caused by chars with // in their name * Fixed: /w command now only requires account name * Fixed: Hardcore Flag now works correctly in LAN and Open NET * Fixed: Common problems causing lags and crashes * Fixed: Forest God Quest: Portal remains open, other party members can enter it * Fixed: EXP exploit new Gloomoor Arena in Niobium * Fixed: Only Dragon fire visible on the client can now cause damage * Fixed: Continuous Earthquake and Lightning effects * Fixed: EXP gain sometimes not correct when pets kill a foe * Fixed: To decrease possible lag, certain effects have now been disabled in MP and are now only visible at the highest graphical setting * Changed: Client performance improved * Changed: After death in Hardcore, the dead char can no longer drop gold. When the dead char has under 1000 gold, all gold is dropped. * Changed: Cheated items now replaced by Gamebox and dropped on the ground (Players caught cheating 3 times will receive a temp ban, second time offenders will receive a perm ban) * Changed: \s whispering now only works ingame, no longer in the lobby * Changed: Various improvements to how the map is discovered during gameplay * Changed: Optimized CPU usage for Client and Server * Changed: Optimized messages for distributed EXP * Changed: Gameserver optimized against using too much memory causing lag peaks * Changed: Closed Net: “Cheater Detected” appears as chat message, not as pop-up message * Changed: Gameserver logs now possible by adding log to the end of Gameserver.exe * Changed: Memory usage for Gameserver and Client optimized
Characters
* Fixed: Vamp Bloodkiss missing animation * Changed: Dark Elf Reflection spells now work on party members * Changed: Mage: Stormspell damage now calculated independently of paralysis effect
Item Loss
* Changed: Characters that equip themselves with faulty items will now be kicked from the server * Changed: General overhaul in Multiplayer to minimize Item loss
General
* Fixed: Logbook errors for Forest God and Ice Elf quests * Fixed: Stormspell no longer pushes back “large” foes * Fixed: Vamp in Vampform did not identify certain weapons when slots where changed * Fixed: Possible crash caused when certain characters die through quest script procedures * Fixed: Statistic error showing last Foe * Fixed: No EXP from larger creatures in higher difficult levels * Fixed: Possible crash when loading startscreen * Fixed: Error caused by Seraphim Energy bolts * Fixed: Missing triggers when opening doors * Fixed: JPG screenshots now created when playing fullscreen * Fixed: Vidobj file no longer created when creating a screenshot * Fixed: MP problem when saving a seraphim with an active BeeEffGee * Fixed: Several errors caused when loading a savegame * Fixed: AI problems when NPCs change state * Fixed: Import of SP chars now causes a reset of previously owned quest items * Fixed: Rare crash caused when fighting in a Castle * Fixed: Inconsistency in Shareefas Dialog selection * Fixed: Trigger on the Seraphim Cloister could be circumvented * Fixed: Possible freeze near Giant Spiders * Fixed: QuestNPC could disappear under certain conditions * Fixed: Health not being correct since certain bonus stats not saved correctly in the savegame * Changed: Daemon now appears after the first attack on the Horn * Changed: Internal calculations for the “Heart of Ancaria” * Changed: New log file created for EXP exchange * Changed: FPS display size decreased * Changed: Max EXP now around 2 Billion EXP, Max level still 206 * Changed: Quality of Rings and Amulets should now be improved