Sacred:1.8.26 FIXLIST

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Changes in Sacred 1.8.26 Fixlist

Fixlist for 1.8.26 Gameplay and Single player

   * Fixed: Chance of getting a set-item too low
   * Fixed: Weak items as Quest award
   * Fixed: Problems with the strength of quest givers
   * Fixed: In higher difficulty levels, hidden items too strong
   * Fixed: Quests with lvl 1 bosses
   * Fixed: Disarming bonus too strong
   * Fixed: Life leech not working properly on last hit
   * Fixed: Some rewards and chest items too weak
   * Fixed: Unique items were not created as normal items (like Swords etc.)
   * Fixed: Tooltip displaying bonus damage did not work correctly
   * Fixed: Health potion exploit could cause instabilities
   * Fixed: Survival Bonus reset near Mystdale Castle
   * Fixed: Pain only caused damage up to the current life energy
   * Fixed: Xrysals Dagger (Set Item) now only for Wood Elf
   * Fixed: Improved calculations for 2 quest items (now better rare items)
   * Fixed: Imbalance caused by certain set items
   * Fixed: A problem which could cause crashes when overwriting a savegame
   * Fixed: Missing doors and triggers when using 1.6 or 1.7 savegames in 1.8
   * Fixed: Instant death by Ice Elf moves in higher levels
   * Fixed: Set-Items increased stats too high when being smithed
   * Fixed: Instant death by Skeleton Mages through their life leech
   * Fixed: Foes killed by Pets would either drop no items or not enough
   * Fixed: Wolves with torches
   * Fixed: Forest God quest: Priest would also drop a rune when quest was not accepted
   * Fixed: When riding a horse the char would suddenly ride backwards after teleporting
   * Fixed: Ice Elf quest: The guard of the priestess now generated only once
   * Fixed: Dream netting of the gods set had last bonus missing
   * Fixed: Combo-Exploit of the Wood Elf
   * Fixed: 255 to 0 skill reset
   * Fixed: Quest NPCs not teleporting away correctly
   * Changed: Minimal drop stats for Dragons and Daemon
   * Changed: The amount of numbers displayed onscreen (Damage, Exp etc.)
   * Changed: Earthquake effect now only displayed when Graphic settings set to high (for Meteor, Jump moves etc.)
   * Changed: Fog of War now reveals mini-map when also using special skills.
   * Changed: Mini-Map now reveals when starting on the island or teleporting
   * Changed: Arena battle near Gloomoor now limited to 10 fights
   * Changed: Vampire, Awakening. Raised creatures now dependent on the spell and char level.
   * Changed: Trade skill now more noticeably improves the offers from a trader

Multiplayer and ClosedNET

   * Fixed: Quest portals visible for all now
   * Fixed: LAN Coop: Daemon Horn now visible for all
   * Fixed: LAN Coop: Final battle souls now visible for all and usable for all
   * Fixed: Sporadic freeze when shutting game down
   * Fixed: char files becoming too big
   * Fixed: Possible error when logging out of game/saving
   * Fixed: Changing bonus stats when reloading a saved character
   * Fixed: Gameserver crash caused by too many simultaneous logins
   * Fixed: CLOSED NET: Cheat protection could change item stats
   * Fixed: Problems when Hirelings lose their host or when a host leaves the game
   * Fixed: Some spells were not visible for all players
   * Fixed: After a kick, sometimes a new game or single player was not possible without a restart
   * Fixed: Teleport effect sometimes displayed incorrectly
   * Fixed: Crash when entering the tower on the start island
   * Fixed: Crash caused when loading a character already running at the time the game was saved
   * Fixed: Crash in the lobby caused by \cfff…
   * Fixed: Colours now displayed correctly in the lobby
   * Fixed: Skulls had their stats changed through Cheat protection when logging off
   * Fixed: Gameserver no longer permits the login of a broken char (patch should now repair the char, if you continue to have problems contact Service_sacred@ascaron.com)
   * Fixed: Crash caused when clicking on a Horse that according to the Gameserver no longer is present.
   * Fixed: Picking up a certain item could cause the char to teleport elsewhere
   * Fixed: Fixed a random teleport of the char when opening the export screen in-game
   * Fixed: Crash caused by chars with // in their name
   * Fixed: /w command now only requires account name
   * Fixed: Hardcore Flag now works correctly in LAN and Open NET
   * Fixed: Common problems causing lags and crashes
   * Fixed: Forest God Quest: Portal remains open, other party members can enter it
   * Fixed: EXP exploit new Gloomoor Arena in Niobium
   * Fixed: Only Dragon fire visible on the client can now cause damage
   * Fixed: Continuous Earthquake and Lightning effects
   * Fixed: EXP gain sometimes not correct when pets kill a foe
   * Fixed: To decrease possible lag, certain effects have now been disabled in MP and are now only visible at the highest graphical setting
   * Changed: Client performance improved
   * Changed: After death in Hardcore, the dead char can no longer drop gold. When the dead char has under 1000 gold, all gold is dropped.
   * Changed: Cheated items now replaced by Gamebox and dropped on the ground (Players caught cheating 3 times will receive a temp ban, second time offenders will receive a perm ban)
   * Changed: \s whispering now only works ingame, no longer in the lobby
   * Changed: Various improvements to how the map is discovered during gameplay
   * Changed: Optimized CPU usage for Client and Server
   * Changed: Optimized messages for distributed EXP
   * Changed: Gameserver optimized against using too much memory causing lag peaks
   * Changed: Closed Net: “Cheater Detected” appears as chat message, not as pop-up message
   * Changed: Gameserver logs now possible by adding log to the end of Gameserver.exe
   * Changed: Memory usage for Gameserver and Client optimized

Characters

   * Fixed: Vamp Bloodkiss missing animation
   * Changed: Dark Elf Reflection spells now work on party members
   * Changed: Mage: Stormspell damage now calculated independently of paralysis effect

Item Loss

   * Changed: Characters that equip themselves with faulty items will now be kicked from the server
   * Changed: General overhaul in Multiplayer to minimize Item loss

General

   * Fixed: Logbook errors for Forest God and Ice Elf quests
   * Fixed: Stormspell no longer pushes back “large” foes
   * Fixed: Vamp in Vampform did not identify certain weapons when slots where changed
   * Fixed: Possible crash caused when certain characters die through quest script procedures
   * Fixed: Statistic error showing last Foe
   * Fixed: No EXP from larger creatures in higher difficult levels
   * Fixed: Possible crash when loading startscreen
   * Fixed: Error caused by Seraphim Energy bolts
   * Fixed: Missing triggers when opening doors
   * Fixed: JPG screenshots now created when playing fullscreen
   * Fixed: Vidobj file no longer created when creating a screenshot
   * Fixed: MP problem when saving a seraphim with an active BeeEffGee
   * Fixed: Several errors caused when loading a savegame
   * Fixed: AI problems when NPCs change state
   * Fixed: Import of SP chars now causes a reset of previously owned quest items
   * Fixed: Rare crash caused when fighting in a Castle
   * Fixed: Inconsistency in Shareefas Dialog selection
   * Fixed: Trigger on the Seraphim Cloister could be circumvented
   * Fixed: Possible freeze near Giant Spiders
   * Fixed: QuestNPC could disappear under certain conditions
   * Fixed: Health not being correct since certain bonus stats not saved correctly in the savegame
   * Changed: Daemon now appears after the first attack on the Horn
   * Changed: Internal calculations for the “Heart of Ancaria”
   * Changed: New log file created for EXP exchange
   * Changed: FPS display size decreased
   * Changed: Max EXP now around 2 Billion EXP, Max level still 206
   * Changed: Quality of Rings and Amulets should now be improved