Sacred:1.8.26 FIXLIST
Jump to navigation
Jump to search
Changes in Sacred 1.8.26 Fixlist
Fixlist for 1.8.26 Gameplay and Single player
- Fixed: Chance of getting a set-item too low
- Fixed: Weak items as Quest award
- Fixed: Problems with the strength of quest givers
- Fixed: In higher difficulty levels, hidden items too strong
- Fixed: Quests with lvl 1 bosses
- Fixed: Disarming bonus too strong
- Fixed: Life leech not working properly on last hit
- Fixed: Some rewards and chest items too weak
- Fixed: Unique items were not created as normal items (like Swords etc.)
- Fixed: Tooltip displaying bonus damage did not work correctly
- Fixed: Health potion exploit could cause instabilities
- Fixed: Survival Bonus reset near Mystdale Castle
- Fixed: Pain only caused damage up to the current life energy
- Fixed: Xrysals Dagger (Set Item) now only for Wood Elf
- Fixed: Improved calculations for 2 quest items (now better rare items)
- Fixed: Imbalance caused by certain set items
- Fixed: A problem which could cause crashes when overwriting a savegame
- Fixed: Missing doors and triggers when using 1.6 or 1.7 savegames in 1.8
- Fixed: Instant death by Ice Elf moves in higher levels
- Fixed: Set-Items increased stats too high when being smithed
- Fixed: Instant death by Skeleton Mages through their life leech
- Fixed: Foes killed by Pets would either drop no items or not enough
- Fixed: Wolves with torches
- Fixed: Forest God quest: Priest would also drop a rune when quest was not accepted
- Fixed: When riding a horse the char would suddenly ride backwards after teleporting
- Fixed: Ice Elf quest: The guard of the priestess now generated only once
- Fixed: Dream netting of the gods set had last bonus missing
- Fixed: Combo-Exploit of the Wood Elf
- Fixed: 255 to 0 skill reset
- Fixed: Quest NPCs not teleporting away correctly
- Changed: Minimal drop stats for Dragons and Daemon
- Changed: The amount of numbers displayed onscreen (Damage, Exp etc.)
- Changed: Earthquake effect now only displayed when Graphic settings set to high (for Meteor, Jump moves etc.)
- Changed: Fog of War now reveals mini-map when also using special skills.
- Changed: Mini-Map now reveals when starting on the island or teleporting
- Changed: Arena battle near Gloomoor now limited to 10 fights
- Changed: Vampire, Awakening. Raised creatures now dependent on the spell and char level.
- Changed: Trade skill now more noticeably improves the offers from a trader
Multiplayer and ClosedNET
- Fixed: Quest portals visible for all now
- Fixed: LAN Coop: Daemon Horn now visible for all
- Fixed: LAN Coop: Final battle souls now visible for all and usable for all
- Fixed: Sporadic freeze when shutting game down
- Fixed: char files becoming too big
- Fixed: Possible error when logging out of game/saving
- Fixed: Changing bonus stats when reloading a saved character
- Fixed: Gameserver crash caused by too many simultaneous logins
- Fixed: CLOSED NET: Cheat protection could change item stats
- Fixed: Problems when Hirelings lose their host or when a host leaves the game
- Fixed: Some spells were not visible for all players
- Fixed: After a kick, sometimes a new game or single player was not possible without a restart
- Fixed: Teleport effect sometimes displayed incorrectly
- Fixed: Crash when entering the tower on the start island
- Fixed: Crash caused when loading a character already running at the time the game was saved
- Fixed: Crash in the lobby caused by \cfff…
- Fixed: Colours now displayed correctly in the lobby
- Fixed: Skulls had their stats changed through Cheat protection when logging off
- Fixed: Gameserver no longer permits the login of a broken char (patch should now repair the char, if you continue to have problems contact Service_sacred@ascaron.com)
- Fixed: Crash caused when clicking on a Horse that according to the Gameserver no longer is present.
- Fixed: Picking up a certain item could cause the char to teleport elsewhere
- Fixed: Fixed a random teleport of the char when opening the export screen in-game
- Fixed: Crash caused by chars with // in their name
- Fixed: /w command now only requires account name
- Fixed: Hardcore Flag now works correctly in LAN and Open NET
- Fixed: Common problems causing lags and crashes
- Fixed: Forest God Quest: Portal remains open, other party members can enter it
- Fixed: EXP exploit new Gloomoor Arena in Niobium
- Fixed: Only Dragon fire visible on the client can now cause damage
- Fixed: Continuous Earthquake and Lightning effects
- Fixed: EXP gain sometimes not correct when pets kill a foe
- Fixed: To decrease possible lag, certain effects have now been disabled in MP and are now only visible at the highest graphical setting
- Changed: Client performance improved
- Changed: After death in Hardcore, the dead char can no longer drop gold. When the dead char has under 1000 gold, all gold is dropped.
- Changed: Cheated items now replaced by Gamebox and dropped on the ground (Players caught cheating 3 times will receive a temp ban, second time offenders will receive a perm ban)
- Changed: \s whispering now only works ingame, no longer in the lobby
- Changed: Various improvements to how the map is discovered during gameplay
- Changed: Optimized CPU usage for Client and Server
- Changed: Optimized messages for distributed EXP
- Changed: Gameserver optimized against using too much memory causing lag peaks
- Changed: Closed Net: “Cheater Detected” appears as chat message, not as pop-up message
- Changed: Gameserver logs now possible by adding log to the end of Gameserver.exe
- Changed: Memory usage for Gameserver and Client optimized
Characters
- Fixed: Vamp Bloodkiss missing animation
- Changed: Dark Elf Reflection spells now work on party members
- Changed: Mage: Stormspell damage now calculated independently of paralysis effect
Item Loss
- Changed: Characters that equip themselves with faulty items will now be kicked from the server
- Changed: General overhaul in Multiplayer to minimize Item loss
General
- Fixed: Logbook errors for Forest God and Ice Elf quests
- Fixed: Stormspell no longer pushes back “large” foes
- Fixed: Vamp in Vampform did not identify certain weapons when slots where changed
- Fixed: Possible crash caused when certain characters die through quest script procedures
- Fixed: Statistic error showing last Foe
- Fixed: No EXP from larger creatures in higher difficult levels
- Fixed: Possible crash when loading startscreen
- Fixed: Error caused by Seraphim Energy bolts
- Fixed: Missing triggers when opening doors
- Fixed: JPG screenshots now created when playing fullscreen
- Fixed: Vidobj file no longer created when creating a screenshot
- Fixed: MP problem when saving a seraphim with an active BeeEffGee
- Fixed: Several errors caused when loading a savegame
- Fixed: AI problems when NPCs change state
- Fixed: Import of SP chars now causes a reset of previously owned quest items
- Fixed: Rare crash caused when fighting in a Castle
- Fixed: Inconsistency in Shareefas Dialog selection
- Fixed: Trigger on the Seraphim Cloister could be circumvented
- Fixed: Possible freeze near Giant Spiders
- Fixed: QuestNPC could disappear under certain conditions
- Fixed: Health not being correct since certain bonus stats not saved correctly in the savegame
- Changed: Daemon now appears after the first attack on the Horn
- Changed: Internal calculations for the “Heart of Ancaria”
- Changed: New log file created for EXP exchange
- Changed: FPS display size decreased
- Changed: Max EXP now around 2 Billion EXP, Max level still 206
- Changed: Quality of Rings and Amulets should now be improved