Sacred 2:Warding Energy Lore
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Warding Energy Lore
Increases maximum shield energy. Shields also absorb more damage. Allows the use of special trophies.
- Shield energy +X% (refer to table below)
- Damage Absorption +Y
Skill level | 1 | 10 | 20 | 30 | 40 | 50 | 60 | 70 | 74 | 75 | 80 | 90 | 100 | 110 | 120 | 130 | 140 | 155 | 170 | 185 | 200 |
Shield Energy, +%: | 7,4 | 31,2 | 53,7 | 72,5 | 88,9 | 103 | 115,3 | 126 | 130,1 | 135,6 | 146,3 | 165,8 | 182,8 | 198,1 | 211,6 | 223,8 | 234,8 | 249,3 | 262,1 | 273,3 | 283,2 |
Damage Absorbtion: | 1 | 6 | 10 | 14 | 17 | 20 | 23 | 25 | 26 | 27 | 29 | 33 | 36 | 39 | 42 | 44 | 46 | 49 | 52 | 54 | 56 |
Shield Regeneration, +%: | - | - | - | - | - | - | - | - | - | 11,9 | 12,7 | 14,2 | 15,4 | 16,5 | 17,4 | 18,2 | 19 | 19,9 | 20,7 | 21,4 | 22 |
Mastery
- At skill level 75, Shield will regenerate faster (unlocks Shield Regeneration bonus).
Note: This skill will NOT enable Seraphim's Warding Energy buff to regenerate in combat. Neither will anything else.
Properties
- This skill affects Seraphim's Warding Energy and Temple Guardian's T-Energy Shroud.
- Unlocks the use of Accumulator Trophy and Mechanical Parts Trophy that grant a significant boost to Shield Regeneration
- The shield does not regenerate during combat (even with Mastery of this skill). To regenerate it, you must spend at least 5 seconds in a safe location.
Breakpoints
- The bonuses are increased in steps as shown in the Warding Energy Lore full table.