Sacred 2:Potions
Potions
Contents
Potions are small bottles of liquid that grant various beneficial effects to the player. They come in three different sizes. All potions create the same visual effect when consumed. Pink and green swirls and sparkles spiral around the player.
Potions do not take up space in the player's inventory on console versions but you do need space in your inventory to pick them up. Potions do take up space in the player's inventory on pc versions. In the PC version, one "bundle" of potions takes up one spot in the inventory.
Alchemy skill increases the effects OR duration of potions.
NOTE: Light potions drop from the start. Normal potions start dropping once your character (not the killed enemy) reaches level 60. Strong potions start dropping once your character reaches level 110. But even once you reach a higher potion tier, the weaker potions can still keep dropping drop too.
Concentration Potions
Concentration Potions decrease the regeneration time of all Combat Arts.
__ Effect: Decreases regeneration time of Combat Arts
__ Duration: 20 seconds
Potion | Regeneration Bonus | Duration |
Light Concentration Potion | - 33,3% | 20 sec |
Concentration Potion | - 50% | 20 sec |
Concentration Elixir | - 60% | 20 sec |
Potions of the Mentor
Potions of the Mentor increase the amount of experience that you get.
__ Effect: Experience per kill +50%
__ Duration: Depends on difficulty:
Health Potions
Health Potions heal an amount of lost hitpoints. Health Potions should be used in 5-second intervals, otherwise they heal less and less hitpoints, and thus have their efficiency reduced. This prevents potion-spamming, which would make a character virtually immortal.
__ Duration: instant
__ Effect: Heals a percentage of player's total hitpoints:
Potion | Bronze | Silver | Gold | Platinum | Niobium |
Light Health Potion | 100% | 60% | 40% | 30% | 24% |
Health Potion | 100% | 100% | 70% | 52,5% | 42% |
Strong Health Potion | 100% | 100% | 100% | 75% | 60% |
Recovery Elixirs
Recovery Elixirs significantly reduce the amount of received poison/burn type damage, thus preventing some of it from damaging the health bar. The amount is based on player's total hitpoints.
__ Duration: instant
__ Effect: Neutralize Damage over Time by an amount that equals to a percentage of player's total hitpoints:
Potion | Bronze | Silver | Gold | Platinum | Niobium |
Light Recovery Elixir | 50% | 25% | 17% | 12% | 9% |
Recovery Elixir | 87% | 44% | 29% | 22% | 17% |
Strong Recovery Elixir | 125% | 62% | 41% | 31% | 25% |
For example, if a character has 100 hitpoints, a Light Recovery Elixir can neutralize 50 points of Damage over Time in Bronze difficulty.
Potions of Undead Death
Potions of Undead Death prevent the Undead enemies from rising up in full health (increases the chance to kill them the first time).
__ Effect: Chance to banish undead 90% (Light potion), 90% (Medium potion), 85% (Maelstrom of Hell)
__ Duration: Depends on difficulty: