Sacred 2:Seraphim

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The heavenly warrior, a favorite of Sacred, makes her glorious return. She has mastered hand-to-hand and armed combat, and has heavenly magic in her arsenal as well. The Seraphim embodies the good in the world.

The Seraphim is a fast, elegant and acrobatic warrior from a mystical, technological background. She fights with light to medium weapons and, if required, with massive technological support. The Seraphim were once chosen by the Gods to protect Ancaria from danger and disaster. Having followed their calling for eons, the Seraphim began to wander from their role of protecting the world from chaos. Their own needs moved more and more to the forefront. Today, only a few remember their vocation and continue to battle for peace and justice. The player has the opportunity to lead one of these champions through the mysterious world of Ancaria.

The Winged Warrior - Sublime, Wise and Ancient.

These heavenly beings usually have very fair skin. The Seraphim impresses the beholder with her elegance and her immaculate appearance. Austere eyes without pupils, which express her strength of character and decisiveness, can penetrate the darkness. Her golden hair falls onto her shoulders and frames her fine features. The Seraphim is able to wear medium and technical armor while maintaining her speed and elegance. What would an angel be without wings? The most striking feature of the Seraphim is her wings, which can serve as both deadly weapons and protective armor.


Seraphim Skills

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Combat Art Skills:

  • Concentration - Gives an additional buff slot & improves regeneration for all Combat Arts
  • Combat Discipline - Increases damage and improves regeneration for Combos. Also increases the number of Combat Arts you can have in a combo

Offensive skills:

  • Ranged Weapons - Increases attack speed, chance to hit and max item level usable without penalties with these weapons
  • Sword Weapons - Increases attack speed, chance to hit and max item level usable without penalties with these weapons
  • Pole Arms - Increases attack speed, chance to hit and max item level usable without penalties with these weapons
  • Dual wield - Allows you to wield two single-handed weapons
  • Speed Lore - Increases attack and defense and run speed
  • Damage Lore - Provides a better chance for applying "status effects" (eg, burning with fire damage) on monsters

Defensive Skills:

  • Shield Lore - Still unknown, possibly increases defense and maximum item level without penalties
  • Armour Lore - Improves your resists and increases maximum item level without penalties
  • Warding Energy - Increases shield energy (only available for Seraphiim and Temple Guardian) and damage absorption for Combat Arts that use/create a shield (Eg, Temple Guardian's T-Energy Shroud).
  • Combat Reflexes - Improves player's Evasion statistic (chance to dodge attacks) & reduces the chance that the character will get hit with a critical hit from a monster
  • Toughness - Improves your resists and provides minimal % damage mitigation
  • Pacifism - Reduces damage taken in PvP (all possible ramifications still unknown)

General skills:

  • Riding - Improves player's mount's Combat Arts as well as the level of Mount allowed to be used by the player.
  • Enhanced Perception - Gives the player a better chance of "seing" invisible monsters as well as "magical hiding places"
  • Alchemy - Allows player to use certain consumables
  • Bargaining - Much like Trading in original Sacred, improves what merchants have to offer.

Aspects

  • Exalted Warrior
  • Celestial Magic
  • Revered Technology


Seraphim Combat Arts

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Aspect
Exalted Warrior


Soul Hammer

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Pelting Strikes

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Dashing Alacrity

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Battle Stance

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Assailing Somersault

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Aspect
Celestial Magic


Baneful Smite

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Radiant Pillar

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Instill Belief

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Hallowed Restoration

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Cleansing Brilliance

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Aspect
Revered Technology


Archangel’s Wrath

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Flaring Nova

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Divine Protection

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Warding Energy

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BeeEffGee

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