Sacred 2:Weapon Damage Based Combat Arts

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Revision as of 15:42, 25 March 2011 by Silver_fox (talk | contribs) (Added some info about the skills and attributes)
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DRda.gif Darting Assault

DRri.gif Ravaged Impact



None




INce.gif Callous Execution

INrm.gif Ruthless Mutilation




SEsh.gif Soul Hammer

SEps.gif Pelting Strikes

SEas.gif Assailing Somersault




SWdb.gif Demonic Blow

SWss.gif Scything Sweep



SWfr.gif Frenzied Rampage




TGdb.gif Dedicated Blow

TGbe.gif Battle Extension


None

Corresponding Skills

All the weapon damage based Combat Arts are affected by the following skills:

  • Concentration lowers their regeneration times.
  • Combat Discipline will increase their Damage and reduce their regeneration time if this Combat Art is placed within a combo.
  • Their respective aspects focuses lower their regeneration times and allow higher CA level without penalty.
  • Tactics Lore indirectly increases their damage by increasing the damage the weapon deals.
  • The respective weapon lores of the weapons used for the Combat Art execution indirectly add to chance to hit by adding this chance to the weapon.


Corresponding Attributes

  • Stamina fastens the regeneration of all Combat Arts, including weapon based ones.
  • Strength affects the damage inflicted by these Combat Arts while used with a melee weapon.
  • Dexterity affects the damage inflicted by these Combat Arts while used with a ranged weapon.
  • Intelligence affects the damage inflicted by these Combat Arts while used with a staff.


Applying the Item Modifiers

  • All the Item Modifiers that apply to the normal hits also apply to the weapon based Combat Arts.


See Also