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| |valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/tacticslore.gif | | |valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/tacticslore.gif |
| |valign="top"|[[Sacred 2:Tactics Lore|Tactics Lore]]<br />Increases damage dealt by equipped weapons as well as the chance for critical hits. Enables the use of modifications for weapon-based combat arts. | | |valign="top"|[[Sacred 2:Tactics Lore|Tactics Lore]]<br />Increases damage dealt by equipped weapons as well as the chance for critical hits. Enables the use of modifications for weapon-based combat arts. |
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| + | |valign="top"|[[Sacred 2:Dual wield|Dual wield]]<br />Grants the ability to wield two one-handed (non-ranged) weapons. Both the chance to hit with each weapon and the attack speed are increased. This skill will replace similar effects from other weapon skills. It will also be easier to use higher level offhand weapons. |
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− | |valign="top"|[[Sacred 2:Dual wield|Dual wield]]<br />Grants the ability to wield two one-handed (non-ranged) weapons. Both the chance to hit with each weapon and the attack speed are increased. This skill will replace similar effects from other weapon skills. It will also be easier to use higher level offhand weapons. | + | |valign="top"|[[Sacred 2:Magic Staffs|Magic Staffs]]<br />Improves wielding magic staves and wands by increasing attack rating and attack speed. Grants the ability to use higher-level staves and wands without an attack speed penalty. Unlocks the ability to shoot magical projectiles from staves and wands. |
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Revision as of 23:53, 11 November 2016
NOTE: The contents of this page are exclusive content found only by installing the player-made mega-mod Diablo 2 Fallen.
The Paladin
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The Paladin is a knight who follows the teachings of Zakarum, the Religion of the Light. To ensure the success of future missions, the Church set about training holy warriors, Paladins, to accompany and safeguard their missionaries. These cavaliers of righteousness swept through the lands, expunging the taint of demonic contamination wherever they found it. A battle-ready warrior for whom faith is a shield, the Paladin fights for what she believes to be right. Her steadfastness gives her powers to bestow blessings to her friends and wreak cruel justice on foes. There are those who call the Paladin an overwrought zealot, but others recognize in her the strength and goodness of the Light.
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The Path
Light Path Introduction: "Such corruption here. Why must evil hide in such wretched places? You dark mages are all alike, obsessed with power. I shall prove worthy. I shall track the prime evils to the ends of the earth. Corruption, take flight. I'm coming for you."
Base starting attributes level 1, silver difficulty, no survival bonus, naked.
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All skills in the left column below may be chosen as soon as a character reaches level two.
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All skills in the right column below may be chosen only after a Primary skill from the left column has reached level 5.
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Primary:
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Concentration Decreases the regeneration time of all combat arts. Also grants the ability to maintain up to two buffs simultaneously (three when mastered).
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Sublime Combat Focus Improves regeneration time and enables the use of modifications for the aspect Sublime Combat. Increases the maximum spell level without penalty.
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Devout Offense Focus Improves regeneration time and enables the use of modifications for the aspect Devout Offense. Increases the maximum spell level without penalty.
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Blessed Defense Focus Improves regeneration time and enables the use of modifications for the aspect Blessed Defense. Increases the maximum spell level without penalty.
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Secondary:
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Combat Discipline Up to three combat arts can be combined and the combat arts in combos regenerate faster. Increases the damage of all combat arts.
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Devout Offense Lore Increases damage, critical hit chance and execution speed of the aspect Devout Offense. Enables the use of modifications for this aspect.
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Blessed Defense Lore Increases damage, critical hit chance and execution speed of the aspect Blessed Defense. Enables the use of modifications for this aspect.
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Ancient Magic Increases damage of spell-based combat arts and reduces the opponent's spell resistance. Additionally, opponents' armor resistances against damage from spell-based combat arts will be reduced.
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Primary:
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Sword Weapons Improves wielding sword weapons by increasing attack rating and attack speed. Grants the ability to use higher-level weapons without an attack speed penalty.
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Hafted Weapons Improves wielding hafted weapons by increasing attack rating and attack speed. Grants the ability to use higher-level weapons without an attack speed penalty.
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Tactics Lore Increases damage dealt by equipped weapons as well as the chance for critical hits. Enables the use of modifications for weapon-based combat arts.
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Dual wield Grants the ability to wield two one-handed (non-ranged) weapons. Both the chance to hit with each weapon and the attack speed are increased. This skill will replace similar effects from other weapon skills. It will also be easier to use higher level offhand weapons.
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Damage Lore Increases the chance to trigger secondary effects (burn, freeze, weaken, poison) of the respective damage types.
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Secondary:
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Ranged Weapons Improves wielding ranged weapons by increasing attack rating and attack speed. Grants the ability to use higher-level weapons without an attack speed penalty.
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Pole Arms Improves wielding pole arms by increasing attack rating and attack speed. Grants the ability to use higher-level weapons without an attack speed penalty.
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Magic Staffs Improves wielding magic staves and wands by increasing attack rating and attack speed. Grants the ability to use higher-level staves and wands without an attack speed penalty. Unlocks the ability to shoot magical projectiles from staves and wands.
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Speed Lore Increases run speed as well as attack and defense rating with all weapons.
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Primary:
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Shield Lore Increases defense rating when a shield is equipped. Grants the ability to use higher-level shields without an attack speed penalty.
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Armor Lore Increases all existing armor resistances and reduces the regeneration penalty from heavy armor equipment. Also grants the ability to wear higher-level armor without a movement speed penalty.
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Energy Shield Lore Increases maximum shield energy. Energy Shields also block more damage. Unlocks the use of special charms.
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Constitution Increases maximum hitpoints and hitpoint regeneration rate out of combat.
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Secondary:
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Spell Resist Lore Increases spell resistance as well as the chance to evade critical spell hits.
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Toughness Adds a base resistance for each type of damage and reduces incoming damage.
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Combat Reflexes Increases the chance to evade hostile weapon attacks and reduces the chance to sustain critical hits.
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Primary:
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Riding Grants the ability to ride higher level horses and reduces the regeneration penalty while mounted. Improves the power of all horse combat arts and unlocks special modifiers of horses.
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Magic Find Increases the chance to find more and higher quality items from monsters, chests, and magical hiding places. Unlocks special modifiers that require this skill.
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Divine Devotion Enhances the power and decreases the regeneration time of the Divine Gift.
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Secondary:
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Blacksmith Grants the ability to work on items without visiting a Blacksmith. Additionally, items above character level can be used. Rings can be forged into items with bronze or better slots, amulets can be forged into items with silver or better slots. Allows the use of exclusive enhancements.
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Alchemy Enhances the effect/duration of all potions. Also unlocks the use of special alchemy charms.
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Trading Displays item prices even when not at a merchant. Additionally merchants will offer more favorable prices and better items.
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Paladin Aspects
Sublime Combat - With sword and shield the Paladin destroys foes with righteous fervor.
Devout Offense - Augmented by offensive auras, the Paladin lays waste to enemies with holy magic.
Blessed Defense - Protected by faith, the Paladin is safeguarded by defensive auras.
Paladin Combat Arts
Aspect
Sublime Combat
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Aspect
Devout Offense
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Aspect
Blessed Defense
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Paladin Unique Mount
Saber-toothed Tiger
The Paladin may look angelic, but their mounts have nothing angelic about them. Their large fangs not only look dangerous, but are indeed deadly weapons.
See Also