Difference between revisions of "Sacred 2:Damage over time: Physical"

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This effect causes [[Sacred 2:Physical|Physical]] [[Sacred 2:Damage over Time|Damage over Time]].  It can be inflicted by the [[Sacred 2:Weapons|weapons]] and [[Sacred 2:Combat Arts|Combat Arts]] of opponents and the player.  It is also caused by the [[Sacred 2:Secondary Damage Effects|Secondary Damage Effect]] of Physical damage known as [[Sacred 2:Chance to inflict Open Wounds|Open Wounds]] as well as [[Sacred 2:Chance to inflict Serious Open Wounds|Serious Open Wounds]].   
 
This effect causes [[Sacred 2:Physical|Physical]] [[Sacred 2:Damage over Time|Damage over Time]].  It can be inflicted by the [[Sacred 2:Weapons|weapons]] and [[Sacred 2:Combat Arts|Combat Arts]] of opponents and the player.  It is also caused by the [[Sacred 2:Secondary Damage Effects|Secondary Damage Effect]] of Physical damage known as [[Sacred 2:Chance to inflict Open Wounds|Open Wounds]] as well as [[Sacred 2:Chance to inflict Serious Open Wounds|Serious Open Wounds]].   
  
It is important to note that [[Sacred 2:Armor|Armor]] cannot protect against Damage over Time: Physical. The modifier [[Sacred 2:Chance to inflict Open Wounds|Opponent's Chance to Wound - X%]] will reduce the likelihood of being Wounded by opponents, however it will not affect Physical Damage over Time that is built into Combat Arts.  The most effective ways to resist this effect are to use a [[Sacred 2:Recovery Elixir|Recovery Elixir]] and look for the modifiers [[Sacred 2:Damage Mitigation|Damage Mitigation: Physical +X%]] and '''Damage Over Time: Physical -X%'''.
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The fundamental difference between magic Damage over Time and the periodic damage caused by Secondary Damage Effects (open wounds, burn, poison) is the latter's dependence on flat damage:
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*Magic Damage over Time depends on Combat Art's level and damage modifiers.
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*The periodic damage of a Secondary Damage Effect is '''directly proportional''' to the inflicted damage that caused the effect. Periodic damage caused by Secondary Damage Effect depends on how much damage has received the character: for example, if character's armor absorbs 75% incoming damage, periodic damage caused by Secondary Damage Effect will also inflict 75% less damage.
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It is important to note that [[Sacred 2:Armor|Armor]] cannot protect against Damage over Time: Physical. The modifier [[Sacred 2:Chance to inflict Open Wounds|Opponent's Chance to Wound - X%]] will reduce the likelihood of being Wounded by opponents, however it will not affect Physical Damage over Time that is built into Combat Arts.  The most effective ways to resist this effect are to use a [[Sacred 2:Recovery Elixir|Recovery Elixir]] and look for the modifiers [[Sacred 2:Damage Mitigation|Damage Mitigation: Physical +X%]] and '''Damage Over Time: Physical -X%'''.
  
 
==Combat Arts that Cause Damage Over Time: Physical==
 
==Combat Arts that Cause Damage Over Time: Physical==

Revision as of 19:07, 29 December 2014


This effect causes Physical Damage over Time. It can be inflicted by the weapons and Combat Arts of opponents and the player. It is also caused by the Secondary Damage Effect of Physical damage known as Open Wounds as well as Serious Open Wounds.

The fundamental difference between magic Damage over Time and the periodic damage caused by Secondary Damage Effects (open wounds, burn, poison) is the latter's dependence on flat damage:

  • Magic Damage over Time depends on Combat Art's level and damage modifiers.
  • The periodic damage of a Secondary Damage Effect is directly proportional to the inflicted damage that caused the effect. Periodic damage caused by Secondary Damage Effect depends on how much damage has received the character: for example, if character's armor absorbs 75% incoming damage, periodic damage caused by Secondary Damage Effect will also inflict 75% less damage.

It is important to note that Armor cannot protect against Damage over Time: Physical. The modifier Opponent's Chance to Wound - X% will reduce the likelihood of being Wounded by opponents, however it will not affect Physical Damage over Time that is built into Combat Arts. The most effective ways to resist this effect are to use a Recovery Elixir and look for the modifiers Damage Mitigation: Physical +X% and Damage Over Time: Physical -X%.

Combat Arts that Cause Damage Over Time: Physical

Inquisitor

INce.gif Callous Execution

INcm.gif Clustering Maelstrom

Dryad

DRri.gif Ravaged Impact

DRda.gif Darting Assault

Seraphim

SEsh.gif Soul Hammer

Shadow Warrior

SWdb.gif Demonic Blow


Availability of Damage Over Time: Physical -X% as an Item Modifier

This modifier will reduce the amount of Physical damage over time the player suffers by a percentage.