Difference between revisions of "Sacred 2:Damage over Time"

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(added text about damage mitigation and armor)
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Damage Over Time [[Sacred 2:Combat Arts|Combat Arts]] or abilities are those that deal a predetermined amount of [[Sacred 2:Damage|damage]] over a period of time to the affected target.  
 
Damage Over Time [[Sacred 2:Combat Arts|Combat Arts]] or abilities are those that deal a predetermined amount of [[Sacred 2:Damage|damage]] over a period of time to the affected target.  
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Some percent of Combat Art's damage is inflicted upon a target for some time. Several DoT effects stack, so the target can be hit by different Damage Types at the same time, but only one would be displayed. DoT is not affected by target's armor, but can be reduced by several modifiers. Those are Damage over Time -%, Damage Mitigation -% and Mastery of Spell Resistance Skill. Initial Duration of DoT effect is defined by DurationDOT parameter in balance.txt. Default value is DurationDOT = 500, which means that DoT lasts 5 seconds. For example, High Elf's Frost Flare would slow its target for as many seconds as said in CA description, but would deal DoT for 5 seconds.
  
 
Some Combat Arts also have a chance to inflict Damage over Time. The ones that have minor chance are not listed below.  
 
Some Combat Arts also have a chance to inflict Damage over Time. The ones that have minor chance are not listed below.  

Revision as of 17:03, 16 March 2014

Damage Over Time Combat Arts or abilities are those that deal a predetermined amount of damage over a period of time to the affected target.

Some percent of Combat Art's damage is inflicted upon a target for some time. Several DoT effects stack, so the target can be hit by different Damage Types at the same time, but only one would be displayed. DoT is not affected by target's armor, but can be reduced by several modifiers. Those are Damage over Time -%, Damage Mitigation -% and Mastery of Spell Resistance Skill. Initial Duration of DoT effect is defined by DurationDOT parameter in balance.txt. Default value is DurationDOT = 500, which means that DoT lasts 5 seconds. For example, High Elf's Frost Flare would slow its target for as many seconds as said in CA description, but would deal DoT for 5 seconds.

Some Combat Arts also have a chance to inflict Damage over Time. The ones that have minor chance are not listed below.

Many opponents also inflict Damage over Time. Damage Mitigation can protect against Damage over Time however Armor values will not. In order to resist these attacks, the player can also use a Recovery Elixir and look for the following Item Modifiers:

Innate Damage over Time Combat Arts


DRtt.gif Twisted Torment

DRvd.gif Viperish Disease


DRtv.gif Tangled Vine



HEbt.gif Blazing Tempest

HEis-2.gif Incendiary Shower

buffHEis.gif Incandescent Skin (buff)


FF-Mini.gif Frost Flare

HErn.gif Raging Nimbus


HEcs-1.gif Cobalt Strike (to T-Energy Creatures)



INla.gif Levin Array


INis.gif Inexorable Subjugation



SErp.gif Radiant Pillar

buffSEcb.gif Cleansing Brilliance (buff)



None



TGfem.gif Furious Emblazer

TGjt.gif Jolting Touch

TGab.gif Archimedes Beam

TGpl.gif Propelled Levitation


TGfe.gif Fiery Ember

TGie.gif Icy Evanescence

TGcg.gif Charged Grid

buffTGuf.gif Untouchable Force (buff)



DMds.gif Dragon Strike

DMdm.gif Dragon Form allows to use

DMfireodem.gif Fire Odem

DMef.gif Eternal Fire


DMt.gif Tornado


DMeb.gif Energy Blaze

Damage over Time Combat Arts via Modifications


DRri.gif Ravaged Impact (mod 1a - Perforate (25% chance))

DRda.gif Darting Assault (mod 2b - Wounding (20% chance))


None


INce.gif Callous Execution (mod 1a - Bleed (50% chance))


INcm.gif Clustering Maelstrom (mod 2b - Gash)


INds.gif Dislodged Spirit (mod 2b - Torture)

INed.gif Eruptive Desecration (mod 3b - Plague)



SEsh.gif Soul Hammer (mod 1b - Wounding (50% chance))


SEbs-1.gif Baneful Smite (mod 3a - Electrocute)



SWdb.gif Demonic Blow (mod 1a - Wounding (20% chance))



None



DMgw.gif Gust of Wind (mods 1b and 3b - Poison Mist)

See Also