Difference between revisions of "Sacred 2:Damage over Time"
(→Damage over Time Combat Arts via Modifications: clarified which CA's only have a chance of DoT) |
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Some Combat Arts also have a chance to inflict Damage over Time. The ones that have minor chance are not listed below. | Some Combat Arts also have a chance to inflict Damage over Time. The ones that have minor chance are not listed below. | ||
− | Many opponents also inflict Damage over Time. In order to resist these attacks, the player | + | Many opponents also inflict Damage over Time. [[Sacred 2:Damage Mitigation|Damage Mitigation]] can protect against Damage over Time however [[Sacred 2:Armor|Armor]] values will not. In order to resist these attacks, the player can also use a [[Sacred 2:Recovery Elixir|Recovery Elixir]] and look for the following [[Sacred 2:Item Modifiers|Item Modifiers]]: |
*'''[[Sacred 2:Damage over time: Fire|Damage over Time: Fire]] -X%''' | *'''[[Sacred 2:Damage over time: Fire|Damage over Time: Fire]] -X%''' | ||
*'''[[Sacred 2:Damage over time: Ice|Damage over Time: Ice]] -X%''' | *'''[[Sacred 2:Damage over time: Ice|Damage over Time: Ice]] -X%''' |
Revision as of 23:28, 12 February 2014
Damage Over Time Combat Arts or abilities are those that deal a predetermined amount of damage over a period of time to the affected target.
Some Combat Arts also have a chance to inflict Damage over Time. The ones that have minor chance are not listed below.
Many opponents also inflict Damage over Time. Damage Mitigation can protect against Damage over Time however Armor values will not. In order to resist these attacks, the player can also use a Recovery Elixir and look for the following Item Modifiers:
- Damage over Time: Fire -X%
- Damage over Time: Ice -X%
- Damage over Time: Magic -X%
- Damage over Time: Poison -X%
- Damage over Time: Physical -X%
Innate Damage over Time Combat Arts
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Incandescent Skin (buff)
Cobalt Strike (to T-Energy Creatures)
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Cleansing Brilliance (buff)
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Untouchable Force (buff)
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Dragon Form allows to use
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Damage over Time Combat Arts via Modifications
Ravaged Impact (mod 1a - Perforate (25% chance)) Darting Assault (mod 2b - Wounding (20% chance)) |
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Callous Execution (mod 1a - Bleed (50% chance))
Clustering Maelstrom (mod 2b - Gash)
Dislodged Spirit (mod 2b - Torture) Eruptive Desecration (mod 3b - Plague)
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Soul Hammer (mod 1b - Wounding (50% chance))
Baneful Smite (mod 3a - Electrocute)
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Demonic Blow (mod 1a - Wounding (20% chance))
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Gust of Wind (mods 1b and 3b - Poison Mist) |