Difference between revisions of "Sacred 2:Damage over Time"
(→Damage over Time Combat Arts via Modifications: removed frenzied rampage, it causes flat poison damage, not DoT) |
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<div style="font-size:120%">[[Image:DRY Asp 01 small.png]] '''[[Sacred 2:Capricious Hunter|Capricious Hunter]]'''</div> | <div style="font-size:120%">[[Image:DRY Asp 01 small.png]] '''[[Sacred 2:Capricious Hunter|Capricious Hunter]]'''</div> | ||
− | http://www.sacredwiki.org/images/Sacred_2/CombatArts/Dryad/DRri.gif [[Sacred 2:Ravaged Impact|Ravaged Impact]] (mod 1a - Perforate) | + | http://www.sacredwiki.org/images/Sacred_2/CombatArts/Dryad/DRri.gif [[Sacred 2:Ravaged Impact|Ravaged Impact]] (mod 1a - Perforate (25% chance)) |
− | http://www.sacredwiki.org/images/Sacred_2/CombatArts/Dryad/DRda.gif [[Sacred 2:Darting Assault|Darting Assault]] (mod 2b - Wounding) | + | http://www.sacredwiki.org/images/Sacred_2/CombatArts/Dryad/DRda.gif [[Sacred 2:Darting Assault|Darting Assault]] (mod 2b - Wounding (20% chance)) |
|width="30%"| <div style="font-size:150%">'''[[Sacred 2:High Elf|High Elf]]'''</div> | |width="30%"| <div style="font-size:150%">'''[[Sacred 2:High Elf|High Elf]]'''</div> | ||
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<div style="font-size:120%">[[Image:INQ Asp 01 small.png]] '''[[Sacred 2:Gruesome Inquisition|Gruesome Inquisition]]'''</div> | <div style="font-size:120%">[[Image:INQ Asp 01 small.png]] '''[[Sacred 2:Gruesome Inquisition|Gruesome Inquisition]]'''</div> | ||
− | http://www.sacredwiki.org/images/Sacred_2/CombatArts/Inq/INce.gif [[Sacred 2:Callous Execution|Callous Execution]] (mod 1a - Bleed) | + | http://www.sacredwiki.org/images/Sacred_2/CombatArts/Inq/INce.gif [[Sacred 2:Callous Execution|Callous Execution]] (mod 1a - Bleed (50% chance)) |
Revision as of 02:58, 14 December 2013
Damage Over Time Combat Arts or abilities are those that deal a predetermined amount of damage over a period of time to the affected target.
Some Combat Arts also have a chance to inflict Damage over Time. The ones that have minor chance are not listed below.
Many opponents also inflict Damage over Time. In order to resist these attacks, the player should use a Recovery Elixir and look for the following Item Modifiers:
- Damage over Time: Fire -X%
- Damage over Time: Ice -X%
- Damage over Time: Magic -X%
- Damage over Time: Poison -X%
- Damage over Time: Physical -X%
Innate Damage over Time Combat Arts
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Incandescent Skin (buff)
Cobalt Strike (to T-Energy Creatures)
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Cleansing Brilliance (buff)
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Untouchable Force (buff)
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Dragon Form allows to use
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Damage over Time Combat Arts via Modifications
Ravaged Impact (mod 1a - Perforate (25% chance)) Darting Assault (mod 2b - Wounding (20% chance)) |
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Callous Execution (mod 1a - Bleed (50% chance))
Clustering Maelstrom (mod 2b - Gash)
Dislodged Spirit (mod 2b - Torture) Eruptive Desecration (mod 3b - Plague)
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Soul Hammer (mod 1b - Wounding (50% chance))
Baneful Smite (mod 3a - Electrocute)
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Demonic Blow (mod 1a - Wounding (20% chance))
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Gust of Wind (mods 1b and 3b - Poison Mist) |