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Revision as of 14:38, 16 September 2013
The Winged Warrior - Sublime, Wise and Ancient
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The heavenly warrior, a favorite of Sacred, makes her glorious return. She has mastered hand-to-hand and armed combat, and has heavenly magic in her arsenal as well. The Seraphim embodies the good in the world.
The female Seraphim warriors look like angels wearing winged armor and carrying specific weapons. These heavenly beings usually have very fair skin. The Seraphim impresses the beholder with her elegance and her immaculate appearance. Austere eyes without pupils, which express her strength of character and decisiveness, can penetrate the darkness. Her golden hair falls onto her shoulders and frames her fine features. Appearances can be deceiving though. The Seraphim are dangerous opponents, skilled in the use of weapons as well as in that of technology and magic. The Seraphim is able to wear medium and technical armor while maintaining her speed and elegance. What would an angel be without wings? The most striking feature of the Seraphim is her wings, which can serve as both deadly weapons and protective armor.
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The Story
Seraphim Class Quest
The Seraphim is a fast, elegant and acrobatic warrior from a mystical, technological background. She fights with light to medium weapons and, if required, with massive technological support. The Seraphim were once chosen by the Gods to protect Ancaria from danger and disaster. Having followed their calling for eons, the Seraphim began to wander from their role of protecting the world from chaos. Their own needs moved more and more to the forefront. Today, only a few remember their vocation and continue to battle for peace and justice. The player has the opportunity to lead one of these champions through the mysterious world of Ancaria.
The Path
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These mystical and angelic creatures are the oldest inhabitants of Ancaria. They are the protectors of Ancaria and warriors of light. With their affinity for T-Energy and an unbroken will to protect Ancaria, they are not only an icon of righteousness, but also the shining light of salvation and goodness. Therefore the Seraphim may only walk the Path of Light.
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Base starting attributes level 1, silver difficulty, no survival bonus, naked.
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All skills in the left column below may be chosen as soon as a character reaches level two.
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All skills in the right column below may be chosen only after a Primary skill from the left column has reached level 5.
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Primary:
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Ranged Weapons Increases attack speed, chance to hit, and max item level usable without penalties when wielding a ranged weapon.
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Sword Weapons Increases attack speed, chance to hit, and max item level usable without penalties when wielding a sword.
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Pole Arms Increases attack speed, chance to hit, and max item level usable without penalties when wielding a pole arm.
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Tactics Lore Increases damage and chance for critical hits with all weapons.
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Secondary:
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Dual wield Grants the ability to wield two one-handed (non-ranged) weapons. Increases attack speed and chance to hit for both weapons.
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Speed Lore Increases attack and defense, and run speed.
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Damage Lore Provides a better chance for applying "status effects" (e.g., burning with fire damage) on monsters.
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Ice and Blood adds one more skill to this list:
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Magic Staffs Increases attack speed, chance to hit, and max item level usable without penalties when wielding a staff.
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Primary:
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Shield Lore Grants the ability to use higher-level shields without penalties and increases their Defense Value.
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Armor Lore Improves resists, increases maximum item level without penalties, and decreases regeneration penalty from armors.
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Warding Energy Lore Increases shield energy and damage absorption for Combat Arts that use/create a shield (e.g., Temple Guardian's T-Energy Shroud).
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Combat Reflexes Improves Evasion statistic (chance to dodge attacks), and reduces the chance of receiving a critical hit from an attack.
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Secondary:
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Spell Resistance Increases resistance to spells and protection from spell-based critical hits.
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Toughness Improves resists and provides minimal % damage mitigation.
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Pacifism Reduces damage taken in PvP (all possible ramifications still unknown).
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Primary:
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Riding Grants the ability to ride better horses, reduces regeneration penalty while mounted, and unlocks special abilities.
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Enhanced Perception Increases chance of "seeing" invisible monsters and "magical hiding places."
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Divine Devotion Improves regeneration of the Divine Gift (God spell) and unlocks some additional attributes.
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Secondary:
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Alchemy Enhances the effectiveness of all potions and allows use of certain consumables.
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Bargaining Item price is displayed in inventory, and merchants will offer more favorable prices and better items.
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- Exalted Warrior - The Seraphim is a graceful expert of close combat. She is not as physically strong as the Shadow Warrior, but she compensates for this with nimble weapon techniques. The Seraphim is able to perform many smooth, tactical moves in order to keep her enemies at bay.
- Celestial Magic - Due to her mystic background she has the gift of holy magic that can turn her into a magic fighter. Becoming learned in this aspect teaches the Seraphim the weaving of illumination and prayer. She fights using divine light and fire, just as an archangel might.
- Revered Technology - This aspect enables the Seraphim to use technological advancements to aid her in battle. She is able to gain several powerful abilities for use during combat.
Seraphim Equipment
Community Patch Sets
Seraphim Unique Mount
Saber-toothed Tiger
The Seraphim may look like angels, but their mounts have nothing angelic about them. Their large fangs not only look dangerous, but are indeed deadly weapons.
See Also