Difference between revisions of "Sacred 2:Damage over Time"
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A [[Sacred 2:Combat Arts|Combat Art]] or ability that deals a predetermined amount of [[Sacred 2:Damage |damage]] over a period of time to the affected target. | A [[Sacred 2:Combat Arts|Combat Art]] or ability that deals a predetermined amount of [[Sacred 2:Damage |damage]] over a period of time to the affected target. | ||
− | Some Combat Arts also have a chance to inflict Damage over Time. The ones that have minor chance | + | Some Combat Arts also have a chance to inflict Damage over Time. The ones that have minor chance are not listed below. |
== Innate Damage over Time Combat Arts == | == Innate Damage over Time Combat Arts == |
Revision as of 13:10, 16 August 2013
A Combat Art or ability that deals a predetermined amount of damage over a period of time to the affected target.
Some Combat Arts also have a chance to inflict Damage over Time. The ones that have minor chance are not listed below.
Innate Damage over Time Combat Arts
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Incandescent Skin (buff)
Cobalt Strike (to T-Energy Creatures)
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Cleansing Brilliance (buff)
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Untouchable Force (buff)
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Dragon Form allows to use
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Damage over Time Combat Arts via Modifications
Ravaged Impact (mod 1a - Perforate) Darting Assault (mod 2b - Wounding) |
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Callous Execution (mod 1a - Bleed)
Clustering Maelstrom (mod 2b - Gash)
Dislodged Spirit (mod 2b - Torture)
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Soul Hammer (mod 1b - Wounding (50% chance))
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Demonic Blow (mod 2b - Poisoning)
Frenzied Rampage (mod 3a - Envenom)
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Gust of Wind (mods 1b and 3b - Poison Mist) |