Difference between revisions of "Sacred 2:Holy Fire"
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== Usage Strategies == | == Usage Strategies == | ||
* Hits enemies in damage pulses and also boosts any fire damage (weapon or spell) that the Paladin or party members may be inflicting. | * Hits enemies in damage pulses and also boosts any fire damage (weapon or spell) that the Paladin or party members may be inflicting. | ||
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* Fire damage mitigation from '''Resist Fire''' stacks with other sources of damage mitigation and can eventually reach 100% (fire immunity). | * Fire damage mitigation from '''Resist Fire''' stacks with other sources of damage mitigation and can eventually reach 100% (fire immunity). | ||
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+ | * Holy Fire can affect allies. Read the [https://drive.google.com/file/d/0BwXXP3Exg5v4Vy0zV3ptUXFickE/view Note About Party Buffs] to learn how to avoid a glitch in the base game where buff effects stack infinitely upward. | ||
== Pros and Cons == | == Pros and Cons == | ||
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'''Cons''' | '''Cons''' | ||
* Can't be used with Holy Freeze | * Can't be used with Holy Freeze | ||
+ | * During multiplayer, Paladin must turn off buff before teleporting to party members or reassembling the party, and recast it afterward (to avoid glitching party stats). | ||
== Gallery == | == Gallery == |
Revision as of 03:53, 18 November 2016
NOTE: The contents of this page are exclusive content found only by installing the player-made mega-mod Diablo 2 Fallen.
This is a Spell Damage Based Combat Art.
Modifications
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Skills and Attributes
The following skills will affect this combat art:
- Devout Offense Lore - improves combat art damage, critical chance, and casting speed, allows for modification points.
- Devout Offense Focus - reduces regeneration time penalty and allows for higher level combat art without penalty, allows for modification points.
- Concentration - directly improves regeneration time penalty.
- Ancient Magic - directly improves combat art damage and lowers opponents' resistance to its damage.
- Combat Discipline - will increase the damage of this combat art.
- Damage Lore - will improve the chance, duration, and strength of the secondary damage effects triggered by Holy Fire: Burn.
The following attributes will affect this combat art:
- Intelligence will increase its damage and spell intensity.
- Stamina will lower regeneration time penalty.
Usage Strategies
- Hits enemies in damage pulses and also boosts any fire damage (weapon or spell) that the Paladin or party members may be inflicting.
- Fire damage mitigation from Resist Fire stacks with other sources of damage mitigation and can eventually reach 100% (fire immunity).
- Holy Fire can affect allies. Read the Note About Party Buffs to learn how to avoid a glitch in the base game where buff effects stack infinitely upward.
Pros and Cons
Pros
- Boosts the Paladin's fire weapon damage
- Causes spell damage in its own right
- Useful for fire-wielding party members
Cons
- Can't be used with Holy Freeze
- During multiplayer, Paladin must turn off buff before teleporting to party members or reassembling the party, and recast it afterward (to avoid glitching party stats).
Gallery
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