Difference between revisions of "Sacred 2:Damage over time: Physical"
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==Combat Arts that Cause Damage Over Time: Physical== | ==Combat Arts that Cause Damage Over Time: Physical== | ||
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− | | | + | |'''[[Sacred 2:Inquisitor|Inquisitor]]''' |
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http://www.sacredwiki.org/images/Sacred_2/CombatArts/Inq/INce.gif [[Sacred 2:Callous Execution|Callous Execution]] | http://www.sacredwiki.org/images/Sacred_2/CombatArts/Inq/INce.gif [[Sacred 2:Callous Execution|Callous Execution]] | ||
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http://www.sacredwiki.org/images/Sacred_2/CombatArts/Inq/INcm.gif [[Sacred 2:Clustering Maelstrom|Clustering Maelstrom]] | http://www.sacredwiki.org/images/Sacred_2/CombatArts/Inq/INcm.gif [[Sacred 2:Clustering Maelstrom|Clustering Maelstrom]] | ||
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http://www.sacredwiki.org/images/Sacred_2/CombatArts/Dryad/DRri.gif [[Sacred 2:Ravaged Impact|Ravaged Impact]] | http://www.sacredwiki.org/images/Sacred_2/CombatArts/Dryad/DRri.gif [[Sacred 2:Ravaged Impact|Ravaged Impact]] | ||
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http://www.sacredwiki.org/images/Sacred_2/CombatArts/Dryad/DRda.gif [[Sacred 2:Darting Assault|Darting Assault]] | http://www.sacredwiki.org/images/Sacred_2/CombatArts/Dryad/DRda.gif [[Sacred 2:Darting Assault|Darting Assault]] | ||
− | '''[[Sacred 2:Seraphim|Seraphim]]''' | + | |valign=top|'''[[Sacred 2:Seraphim|Seraphim]]''' |
http://www.sacredwiki.org/images/Sacred_2/CombatArts/Sera/SEsh.gif [[Sacred 2:Soul Hammer|Soul Hammer]] | http://www.sacredwiki.org/images/Sacred_2/CombatArts/Sera/SEsh.gif [[Sacred 2:Soul Hammer|Soul Hammer]] |
Revision as of 11:28, 14 May 2014
This effect causes Physical Damage over Time. It can be inflicted by the weapons and Combat Arts of opponents and the player. It is also caused by the Secondary Damage Effect of Physical damage known as Open Wounds as well as Serious Open Wounds.
It is important to note that Armor cannot protect against Damage over Time: Physical. The modifier Opponent's Chance to Wound - X% will reduce the likelihood of being Wounded by opponents, however it will not affect Physical Damage over Time that is built into Combat Arts. The most effective ways to resist this effect are to use a Recovery Elixir and look for the modifiers Damage Mitigation: Physical +X% and Damage Over Time: Physical -X%.
Combat Arts that Cause Damage Over Time: Physical
Inquisitor | Seraphim |
Availability of Damage Over Time: Physical -X% as an Item Modifier
This modifier will reduce the amount of Physical damage over time the player suffers by a percentage.