Difference between revisions of "Sacred 2:Damage over Time"
(→Damage over Time Combat Arts via Modifications: added eruptive desecration) |
|||
Line 168: | Line 168: | ||
http://www.sacredwiki.org/images/Sacred_2/CombatArts/Inq/INds.gif [[Sacred 2:Dislodged Spirit|Dislodged Spirit]] (mod 2b - Torture) | http://www.sacredwiki.org/images/Sacred_2/CombatArts/Inq/INds.gif [[Sacred 2:Dislodged Spirit|Dislodged Spirit]] (mod 2b - Torture) | ||
+ | |||
+ | http://www.sacredwiki.org/images/Sacred_2/CombatArts/Inq/INed.gif [[Sacred 2:Eruptive Desecration|Eruptive Desecration]] (mod 3b - Plague) | ||
Line 181: | Line 183: | ||
<div style="font-size:120%">[[Image:Sera Asp 02 small.png]] '''[[Sacred 2:Celestial Magic|Celestial Magic]]'''</div> | <div style="font-size:120%">[[Image:Sera Asp 02 small.png]] '''[[Sacred 2:Celestial Magic|Celestial Magic]]'''</div> | ||
− | http://www.sacredwiki.org/images/Sacred_2/CombatArts/Sera/SEbs-1.gif [[Sacred 2:Baneful Smite|Baneful Smite]] (mod 3a - Electrocute | + | http://www.sacredwiki.org/images/Sacred_2/CombatArts/Sera/SEbs-1.gif [[Sacred 2:Baneful Smite|Baneful Smite]] (mod 3a - Electrocute) |
Revision as of 02:44, 14 December 2013
Damage Over Time Combat Arts or abilities are those that deal a predetermined amount of damage over a period of time to the affected target.
Some Combat Arts also have a chance to inflict Damage over Time. The ones that have minor chance are not listed below.
Many opponents also inflict Damage over Time. In order to resist these attacks, the player should use a Recovery Elixir and look for the following Item Modifiers:
- Damage over Time: Fire -X%
- Damage over Time: Ice -X%
- Damage over Time: Magic -X%
- Damage over Time: Poison -X%
- Damage over Time: Physical -X%
Innate Damage over Time Combat Arts
|
Incandescent Skin (buff)
Cobalt Strike (to T-Energy Creatures)
|
|
Cleansing Brilliance (buff)
|
|
Untouchable Force (buff)
|
Dragon Form allows to use
|
Damage over Time Combat Arts via Modifications
Ravaged Impact (mod 1a - Perforate) Darting Assault (mod 2b - Wounding) |
|
Callous Execution (mod 1a - Bleed)
Clustering Maelstrom (mod 2b - Gash)
Dislodged Spirit (mod 2b - Torture) Eruptive Desecration (mod 3b - Plague)
|
Soul Hammer (mod 1b - Wounding (50% chance))
Baneful Smite (mod 3a - Electrocute)
|
Demonic Blow (mod 2b - Poisoning)
Frenzied Rampage (mod 3a - Envenom)
|
|
Gust of Wind (mods 1b and 3b - Poison Mist) |