Difference between revisions of "Sacred 2:Damage over time: Physical"
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http://www.sacredwiki.org/images/Sacred_2/CombatArts/Sera/SEsh.gif [[Sacred 2:Soul Hammer|Soul Hammer]] | http://www.sacredwiki.org/images/Sacred_2/CombatArts/Sera/SEsh.gif [[Sacred 2:Soul Hammer|Soul Hammer]] | ||
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Revision as of 08:08, 14 December 2013
This effect causes Physical Damage over Time. It can be inflicted by the weapons and Combat Arts of opponents and the player. It is also caused by the Secondary Damage Effect of Physical damage known as Open Wounds as well as Serious Open Wounds.
It is important to note that neither Armor nor Damage Mitigation can protect against Damage over Time: Physical. The modifier Opponent's Chance to Wound - X% will reduce the likelihood of being Wounded by opponents, however it will not affect Physical Damage over Time that is built into Combat Arts. The most effective ways to resist this effect are to use a Recovery Elixir and look for the modifier Damage Over Time: Physical -X%.
Combat Arts that Cause Damage Over Time: Physical
Dragon Mage | Dryad |
Availability of Damage Over Time: Physical -X% as an Item Modifier
This modifier will reduce the amount of Physical damage over time the player suffers by a percentage.