Difference between revisions of "Sacred 2:Weapon Damage Based Combat Arts"
Jump to navigation
Jump to search
(added some info and links, removed Deathly Spears as it is NOT weapon-based) |
|||
Line 70: | Line 70: | ||
http://www.sacredwiki.org/images/Sacred_2/CombatArts/TG/TGbe.gif [[Sacred 2:Battle Extension|Battle Extension]] | http://www.sacredwiki.org/images/Sacred_2/CombatArts/TG/TGbe.gif [[Sacred 2:Battle Extension|Battle Extension]] | ||
− | |||
− | |||
|} | |} | ||
|- | |- | ||
Line 109: | Line 107: | ||
All the weapon damage based Combat Arts are affected by the following skills: | All the weapon damage based Combat Arts are affected by the following skills: | ||
− | * [[Sacred 2:Concentration|Concentration]] lowers their regeneration times. | + | * [[Sacred 2:Concentration|Concentration]] lowers their [[Sacred 2:Regeneration Time:|regeneration times]]. |
− | * [[Sacred 2:Combat Discipline|Combat Discipline]] will increase their Damage and reduce their regeneration time if any of these Combat Arts is placed within a combo. | + | |
− | * Their respective | + | * [[Sacred 2:Combat Discipline|Combat Discipline]] will increase their [[Sacred 2:Damage|damage]] and reduce their regeneration time if any of these Combat Arts is placed within a [[Sacred 2:Combo|combo]]. |
+ | |||
+ | * Their respective [[Sacred 2:Aspect Focus|aspect focuses]] lower their regeneration times and allow higher CA level without penalty. | ||
+ | |||
* [[Sacred 2:Tactics Lore|Tactics Lore]] indirectly increases their damage by increasing the damage the weapon deals. | * [[Sacred 2:Tactics Lore|Tactics Lore]] indirectly increases their damage by increasing the damage the weapon deals. | ||
− | * The respective weapon lores of the weapons used for the Combat Art execution indirectly add to chance to hit by | + | |
+ | * The respective [[Sacred 2:Weapons|weapon]] lores of the weapons used for the Combat Art (for example, [[Sacred 2:Sword Weapons|Sword Weapons]]) increase execution speed and indirectly add to chance to hit by increasing the weapon's attack value. | ||
==Corresponding [[Sacred 2:Attributes|Attributes]]== | ==Corresponding [[Sacred 2:Attributes|Attributes]]== | ||
+ | * [[Sacred 2:Stamina|Stamina]] fastens the regeneration of all Combat Arts, including weapon based ones. | ||
− | |||
* [[Sacred 2:Strength|Strength]] affects the damage inflicted by these Combat Arts while used with a melee weapon. | * [[Sacred 2:Strength|Strength]] affects the damage inflicted by these Combat Arts while used with a melee weapon. | ||
+ | |||
* [[Sacred 2:Dexterity|Dexterity]] affects the damage inflicted by these Combat Arts while used with a ranged weapon. | * [[Sacred 2:Dexterity|Dexterity]] affects the damage inflicted by these Combat Arts while used with a ranged weapon. | ||
+ | |||
* [[Sacred 2:Intelligence|Intelligence]] affects the damage inflicted by these Combat Arts while used with a staff. | * [[Sacred 2:Intelligence|Intelligence]] affects the damage inflicted by these Combat Arts while used with a staff. | ||
==Applying the [[Sacred 2:Item Modifiers|Item Modifiers]]== | ==Applying the [[Sacred 2:Item Modifiers|Item Modifiers]]== | ||
+ | * All the Item Modifiers that apply to the normal hits also apply to the weapon based Combat Arts. | ||
− | + | ||
+ | |||
+ | ==Notes== | ||
+ | '''Archangel's Wrath''', '''Magic Coup''', and '''Spectral Hand''' are listed here but they function differently in some ways from the other weapon-based CA's. Therefore they can also be classified as '''Hybrid Combat Arts''' - see link below for more information. | ||
==See Also== | ==See Also== | ||
− | |||
* [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Arts]] | * [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Arts]] | ||
*[[Sacred 2:Hybrid Damage Based Combat Arts|Hybrid Damage Based Combat Arts]] | *[[Sacred 2:Hybrid Damage Based Combat Arts|Hybrid Damage Based Combat Arts]] | ||
* [[Sacred 2:Combat Arts|Combat Arts]] | * [[Sacred 2:Combat Arts|Combat Arts]] |
Revision as of 04:46, 5 January 2014
Corresponding Skills
All the weapon damage based Combat Arts are affected by the following skills:
- Concentration lowers their regeneration times.
- Combat Discipline will increase their damage and reduce their regeneration time if any of these Combat Arts is placed within a combo.
- Their respective aspect focuses lower their regeneration times and allow higher CA level without penalty.
- Tactics Lore indirectly increases their damage by increasing the damage the weapon deals.
- The respective weapon lores of the weapons used for the Combat Art (for example, Sword Weapons) increase execution speed and indirectly add to chance to hit by increasing the weapon's attack value.
Corresponding Attributes
- Stamina fastens the regeneration of all Combat Arts, including weapon based ones.
- Strength affects the damage inflicted by these Combat Arts while used with a melee weapon.
- Dexterity affects the damage inflicted by these Combat Arts while used with a ranged weapon.
- Intelligence affects the damage inflicted by these Combat Arts while used with a staff.
Applying the Item Modifiers
- All the Item Modifiers that apply to the normal hits also apply to the weapon based Combat Arts.
Notes
Archangel's Wrath, Magic Coup, and Spectral Hand are listed here but they function differently in some ways from the other weapon-based CA's. Therefore they can also be classified as Hybrid Combat Arts - see link below for more information.