Difference between revisions of "Sacred 2:Holy Fire"
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{{See Also|Sacred 2:Combat Art Modifications}} | {{See Also|Sacred 2:Combat Art Modifications}} | ||
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− | |width=" | + | |width="100px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span> |
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* '''Resist Fire''' - Adds fire [[Sacred 2:Damage Mitigation|damage mitigation]] for the Paladin (20% + 0.2% per level). | * '''Resist Fire''' - Adds fire [[Sacred 2:Damage Mitigation|damage mitigation]] for the Paladin (20% + 0.2% per level). | ||
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− | |width=" | + | |width="100px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span> |
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* '''Explosive''' - Increases the [[Sacred 2:Combat art range|range]] of Holy Fire by 50%. | * '''Explosive''' - Increases the [[Sacred 2:Combat art range|range]] of Holy Fire by 50%. | ||
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− | |width=" | + | |width="100px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span> |
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* '''Insulate''' - Decreases the regeneration penalty of Holy Fire by 50%. | * '''Insulate''' - Decreases the regeneration penalty of Holy Fire by 50%. | ||
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== Usage Strategies == | == Usage Strategies == | ||
− | * Hits enemies in damage pulses and | + | * Hits enemies in damage pulses and can be developed as damage-dealer in its own right using [[Sacred 2:Conviction|Conviction]], Damage Lore, Ancient Magic, and Devout Offense Lore. |
− | * Fire damage mitigation from '''Resist Fire''' | + | * Boosts any fire damage (weapon or spell) that the Paladin or party members may be inflicting. Will provide an advantage to a weapon socketed with a jewel of flame, as well as Blessed Hammer or Holy Bolt modded for fire damage. |
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+ | * Fire damage mitigation from '''Resist Fire''' can reach up to 60% at max level. This in turn can stack with other sources of damage mitigation and can eventually reach 100% (fire immunity). | ||
* '''Explosive''' mod and Combat Art Range +X% can be combined to expand the radius to hit as many enemies as possible. | * '''Explosive''' mod and Combat Art Range +X% can be combined to expand the radius to hit as many enemies as possible. | ||
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+ | * By max level 200, the Chance to Burn Opponents will reach 50%, increased to 85% if '''Red Hot''' mod is taken. This can reach 100% easily with item modifiers and/or the Damage Lore skill. | ||
== Pros and Cons == | == Pros and Cons == | ||
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'''Cons''' | '''Cons''' | ||
* Can't be used with Holy Freeze | * Can't be used with Holy Freeze | ||
− | * Small range at low levels | + | * Small range at low levels without modifications. |
== Gallery == | == Gallery == |
Latest revision as of 02:52, 10 January 2020
NOTE: The contents of this page are exclusive content found only by installing the player-made mega-mod Diablo 2 Fallen.
This is a Spell Damage Based Combat Art.
Modifications
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Skills and Attributes
The following skills will affect this combat art:
- Devout Offense Lore - improves combat art damage, critical chance, and casting speed, allows for modification points.
- Devout Offense Focus - reduces regeneration time penalty and allows for higher level combat art without penalty, allows for modification points.
- Concentration - directly improves regeneration time penalty.
- Ancient Magic - directly improves combat art damage and lowers opponents' resistance to its damage.
- Combat Discipline - will increase the damage of this combat art.
- Damage Lore - will improve the chance, duration, and strength of the secondary damage effects triggered by Holy Fire: Burn.
The following attributes will affect this combat art:
- Intelligence will increase its damage and spell intensity.
- Stamina will lower regeneration time penalty.
Usage Strategies
- Hits enemies in damage pulses and can be developed as damage-dealer in its own right using Conviction, Damage Lore, Ancient Magic, and Devout Offense Lore.
- Boosts any fire damage (weapon or spell) that the Paladin or party members may be inflicting. Will provide an advantage to a weapon socketed with a jewel of flame, as well as Blessed Hammer or Holy Bolt modded for fire damage.
- Fire damage mitigation from Resist Fire can reach up to 60% at max level. This in turn can stack with other sources of damage mitigation and can eventually reach 100% (fire immunity).
- Explosive mod and Combat Art Range +X% can be combined to expand the radius to hit as many enemies as possible.
- By max level 200, the Chance to Burn Opponents will reach 50%, increased to 85% if Red Hot mod is taken. This can reach 100% easily with item modifiers and/or the Damage Lore skill.
Pros and Cons
Pros
- Boosts all inflicted fire damage
- Causes spell damage in its own right
- Useful for fire-wielding party members
Cons
- Can't be used with Holy Freeze
- Small range at low levels without modifications.
Gallery
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