Difference between revisions of "Sacred 2:Holy Fire"
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==Innate Abilities (Lvl 1) [[File:Fire.png]]== | ==Innate Abilities (Lvl 1) [[File:Fire.png]]== | ||
− | * [[Sacred 2:Damage|Damage]]: | + | * [[Sacred 2:Damage|Damage]]: 22-22 [[Sacred 2:Fire|Fire]] |
− | * | + | * Pulses damage once every 2 seconds (will slowly increase to once every 1.5 seconds by max level) |
* Boost to all Fire Damage: 50% + 2% per level | * Boost to all Fire Damage: 50% + 2% per level | ||
− | * [[Sacred 2:Chance for Burn|Chance for Burning]]: 30% + 0. | + | * [[Sacred 2:Chance for Burn|Chance for Burning]]: 30% + 0.1% per level |
− | * Range: | + | * Range: 2.2 meters (will slowly increase, doubling the range by max level) |
* Allies Benefit: 50% | * Allies Benefit: 50% | ||
* [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +40.0% | * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +40.0% | ||
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{{See Also|Sacred 2:Combat Art Modifications}} | {{See Also|Sacred 2:Combat Art Modifications}} | ||
{| | {| | ||
− | |width=" | + | |width="100px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span> |
| | | | ||
− | * '''Resist Fire''' - | + | * '''Resist Fire''' - Adds fire [[Sacred 2:Damage Mitigation|damage mitigation]] for the Paladin (20% + 0.2% per level). |
− | * '''Red Hot''' - Further increases the chance to burn | + | * '''Red Hot''' - Further increases the chance to burn opponents by 15% + 0.1% per level. |
|} | |} | ||
---- | ---- | ||
{| | {| | ||
− | |width=" | + | |width="100px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span> |
| | | | ||
− | * '''Explosive''' - Increases the [[Sacred 2:Combat art range|range]] of Holy Fire by | + | * '''Explosive''' - Increases the [[Sacred 2:Combat art range|range]] of Holy Fire by 50%. |
− | * '''Combustion''' - | + | * '''Combustion''' - Increases the base fire damage of Holy Fire by 50%. |
|} | |} | ||
---- | ---- | ||
{| | {| | ||
− | |width=" | + | |width="100px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span> |
| | | | ||
− | * '''Insulate''' - | + | * '''Insulate''' - Decreases the regeneration penalty of Holy Fire by 50%. |
− | * '''Flames''' - Further | + | * '''Flames''' - Further increases all inflicted fire damage by 50% + 2% per level. |
|} | |} | ||
|valign="top"| | |valign="top"| | ||
{| align="right" | {| align="right" | ||
− | |{{s2frame|{{|400}}|center|Holy Fire}} | + | |{{s2frame|{{#ev:youtube|uTYJ-0WwHRM|400}}|center|Holy Fire}} |
|} | |} | ||
__NOTOC__ | __NOTOC__ | ||
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* [[Sacred 2:Devout Offense Lore|Devout Offense Lore]] - improves combat art [[Sacred 2:Damage|damage]], [[Sacred 2:Chance for critical hits|critical chance]], and [[Sacred 2:Casting Speed|casting speed]], allows for modification points. | * [[Sacred 2:Devout Offense Lore|Devout Offense Lore]] - improves combat art [[Sacred 2:Damage|damage]], [[Sacred 2:Chance for critical hits|critical chance]], and [[Sacred 2:Casting Speed|casting speed]], allows for modification points. | ||
− | * [[Sacred 2:Devout Offense Focus|Devout Offense Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], allows for modification points. | + | * [[Sacred 2:Devout Offense Focus|Devout Offense Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] penalty and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], allows for modification points. |
− | * [[Sacred 2:Concentration |Concentration]] - directly improves regeneration time. | + | * [[Sacred 2:Concentration |Concentration]] - directly improves regeneration time penalty. |
* [[Sacred 2:Ancient Magic|Ancient Magic]] - directly improves combat art damage and lowers opponents' [[Sacred 2:Armor|resistance]] to its damage. | * [[Sacred 2:Ancient Magic|Ancient Magic]] - directly improves combat art damage and lowers opponents' [[Sacred 2:Armor|resistance]] to its damage. | ||
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*[[Sacred 2:Intelligence |Intelligence]] will increase its damage and [[Sacred 2:Spell Intensity|spell intensity]]. | *[[Sacred 2:Intelligence |Intelligence]] will increase its damage and [[Sacred 2:Spell Intensity|spell intensity]]. | ||
− | *[[Sacred 2:Stamina|Stamina]] will lower regeneration time. | + | *[[Sacred 2:Stamina|Stamina]] will lower regeneration time penalty. |
== Usage Strategies == | == Usage Strategies == | ||
− | * Hits enemies in damage pulses and | + | * Hits enemies in damage pulses and can be developed as damage-dealer in its own right using [[Sacred 2:Conviction|Conviction]], Damage Lore, Ancient Magic, and Devout Offense Lore. |
− | * Fire damage mitigation from '''Resist Fire''' | + | |
+ | * Boosts any fire damage (weapon or spell) that the Paladin or party members may be inflicting. Will provide an advantage to a weapon socketed with a jewel of flame, as well as Blessed Hammer or Holy Bolt modded for fire damage. | ||
+ | |||
+ | * Fire damage mitigation from '''Resist Fire''' can reach up to 60% at max level. This in turn can stack with other sources of damage mitigation and can eventually reach 100% (fire immunity). | ||
+ | |||
+ | * '''Explosive''' mod and Combat Art Range +X% can be combined to expand the radius to hit as many enemies as possible. | ||
+ | |||
+ | * By max level 200, the Chance to Burn Opponents will reach 50%, increased to 85% if '''Red Hot''' mod is taken. This can reach 100% easily with item modifiers and/or the Damage Lore skill. | ||
== Pros and Cons == | == Pros and Cons == | ||
'''Pros''' | '''Pros''' | ||
− | * Boosts | + | * Boosts all inflicted fire damage |
* Causes spell damage in its own right | * Causes spell damage in its own right | ||
* Useful for fire-wielding party members | * Useful for fire-wielding party members | ||
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'''Cons''' | '''Cons''' | ||
* Can't be used with Holy Freeze | * Can't be used with Holy Freeze | ||
+ | * Small range at low levels without modifications. | ||
== Gallery == | == Gallery == |
Latest revision as of 02:52, 10 January 2020
NOTE: The contents of this page are exclusive content found only by installing the player-made mega-mod Diablo 2 Fallen.
This is a Spell Damage Based Combat Art.
Modifications
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|
Skills and Attributes
The following skills will affect this combat art:
- Devout Offense Lore - improves combat art damage, critical chance, and casting speed, allows for modification points.
- Devout Offense Focus - reduces regeneration time penalty and allows for higher level combat art without penalty, allows for modification points.
- Concentration - directly improves regeneration time penalty.
- Ancient Magic - directly improves combat art damage and lowers opponents' resistance to its damage.
- Combat Discipline - will increase the damage of this combat art.
- Damage Lore - will improve the chance, duration, and strength of the secondary damage effects triggered by Holy Fire: Burn.
The following attributes will affect this combat art:
- Intelligence will increase its damage and spell intensity.
- Stamina will lower regeneration time penalty.
Usage Strategies
- Hits enemies in damage pulses and can be developed as damage-dealer in its own right using Conviction, Damage Lore, Ancient Magic, and Devout Offense Lore.
- Boosts any fire damage (weapon or spell) that the Paladin or party members may be inflicting. Will provide an advantage to a weapon socketed with a jewel of flame, as well as Blessed Hammer or Holy Bolt modded for fire damage.
- Fire damage mitigation from Resist Fire can reach up to 60% at max level. This in turn can stack with other sources of damage mitigation and can eventually reach 100% (fire immunity).
- Explosive mod and Combat Art Range +X% can be combined to expand the radius to hit as many enemies as possible.
- By max level 200, the Chance to Burn Opponents will reach 50%, increased to 85% if Red Hot mod is taken. This can reach 100% easily with item modifiers and/or the Damage Lore skill.
Pros and Cons
Pros
- Boosts all inflicted fire damage
- Causes spell damage in its own right
- Useful for fire-wielding party members
Cons
- Can't be used with Holy Freeze
- Small range at low levels without modifications.
Gallery
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