Difference between revisions of "Sacred:Seraphim"

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The Seraphim is a descendant of the mystical angels from the era of the Wars of the Gods. The Gods provide the Seraphim with heavenly magic to weaken their opponents before they strike them down with:
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{|
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|valign=top|<websiteFrame>
[['''Seraphim Combat Arts''']]
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website=http://www.darkmatters.org/SacredWiki/extensions/Adsense/adsense6.php
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width=180
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height=600
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border=0
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scroll=no
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</websiteFrame>
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|valign=top|
  
  
[[whirling blades.]]
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{{thumbframe|[[Image:Seraphimwiki.jpg]]}}
 
[[Combat Jump]]
 
 
[[BeeEffGee]]
 
 
[[Hunter-Seeker]]
 
 
[[Whirling Hit]]
 
 
[[Multi Hit]]
 
 
[[Hard Hit]]
 
 
[[Attack]]
 
 
[[Combat Kick]]
 
  
[[Irritation]]
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The [[Seraphim]] is a descendant of the mystical angels from the era of the Wars of the Gods. The Gods provide the Seraphim with heavenly magic to weaken their opponents before they strike them down.
[[Conversion]]
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{|
[[Rotating Blades of Light]]
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Starting attribute points:
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* Strenght — 22
[[Lightning Strike]]
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* Endurance — 19
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* Dexterity — 25
[[Shield of Light]]
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* Physical Regeneration — 22
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* Mental Regeneration — 22
[[Light]]
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* Charisma — 17
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* Health — 119
[[Celestial Light]]
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|}
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[[Strength of Faith]]
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[[Energy Bolts]]
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'''[[Sacred:Seraphim Combat Arts|Seraphim Combat Arts]]'''
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'''[[Sacred:Seraphim Runes|Seraphim Runes]]'''
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'''[[Sacred:Seraphim Set Items|Seraphim Set Items]]'''
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'''[[Sacred:Seraphim Guides|Seraphim Guides]]'''

Latest revision as of 11:16, 18 September 2024


Seraphimwiki.jpg


The Seraphim is a descendant of the mystical angels from the era of the Wars of the Gods. The Gods provide the Seraphim with heavenly magic to weaken their opponents before they strike them down.

Starting attribute points:
  • Strenght — 22
  • Endurance — 19
  • Dexterity — 25
  • Physical Regeneration — 22
  • Mental Regeneration — 22
  • Charisma — 17
  • Health — 119


Seraphim Combat Arts

Seraphim Runes

Seraphim Set Items

Seraphim Guides