Sacred:Seraphim Runes
Contents
Combat Jump
Bonus when Socketed into Equipment
Combat Jump +1 |
The Seraphim somersaults towards her opponent and strikes hard with her weapons when she lands.
BeeEffGee
Bonus when Socketed into Equipment
BeeEffGee +1 |
The Seraphim conjures an energy discharge from the heavens and receives a mystical weapon of her ancestors. This blessed device can fire glistening spheres of energy or strike directly like a melee weapon. If used as ranged, the spheres pass trough any opponents they meet causing them severe (Physical Damage based) injuries.
This Combat Art is augmented through Weapon Lore (Damage) Concentration (Regeneration) and Long-handled Weapons (Attack Speed)
Hunter-Seeker
Bonus when Socketed into Equipment
Hunter-Seeker +1 |
The Seraphim hurls her weapon towards her opponent. All opponents within the circular flight path of the ?seeking? weapon may suffer severe damage when hit. The weapon will return to the Seraphim without fail.
Whirling Hit
Bonus when Socketed into Equipment
Whirling Hit +1 |
The Seraphim spins around. With every rotation, all nearby opponents will suffer damage from the whirling assault.
Multi Hit
Bonus when Socketed into Equipment
Multi Hit +1 |
The Seraphim will strike at several opponents with a round-house kick.
Hard Hit
Bonus when Socketed into Equipment
Hard Hit +1 |
The Seraphim concentrates and strikes at her opponent with a single, heavy blow, inflicting severe damage on her enemy.
Attack
Bonus when Socketed into Equipment
Attack +1 |
The Seraphim attacks her opponent with a combination of stabbing and slashing moves.
Combat Kick
Bonus when Socketed into Equipment
Combat Kick +1 |
Irritation
Bonus when Socketed into Equipment
Irritation +1 |
The Seraphim stuns her opponent briefly with an irritating swirling light hanging about their head.
Conversion
Bonus when Socketed into Equipment
Conversion +1 |
The Seraphim's conversion spell makes an opponent change sides. The converted opponent attacks their own allies, but the Seraphim and her allies cannot attack the converted creature.
Rotating Blades of Light
Bonus when Socketed into Equipment
Rotating Blades of Light +1 |
The Seraphim conjures two rotating blades of light. These blades move along with her and will damage any foes passing too close to the Seraphim.
Lightning Bolt
Bonus when Socketed into Equipment
Lightning Bolt +1 |
The Seraphim conjures lightning which strikes at the opponent and inflicts damage.
Light Shield
Bonus when Socketed into Equipment
Lightning Shield +1 |
The Seraphim creates a shield of light, which surrounds her and will deflect basic projectiles. Magical and poison attacks will not be deflected
Light
Bonus when Socketed into Equipment
Light +1 |
The Seraphim increases the light radius surrounding her, thus enhancing the visible area. The intensity of the light will inflict damage on undead creatures.
Celestial Light
Bonus when Socketed into Equipment
Rotating Blades of Light +1 |
The Seraphim conjures a pillar of light from the heavens. All opponents within its light radius will suffer severe damage.
Strength of Faith
Bonus when Socketed into Equipment
Strength of Faith +1 |
Strength of Faith increases the attack values of the Seraphim or the targeted ally.
Energy Bolts
Bonus when Socketed into Equipment
Energy Bolts +1 |
The Seraphim will fire glistening flashes of energy from a mystical weapon of her ancestors for a brief period.