Difference between revisions of "Sacred 2:Pelting Strikes"

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{|
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|http://www.sacredwiki.org/images/Sacred_2/CombatArts/Sera/Sera_2.gif
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|This is a series of hits directed against one or more enemies. This powerful attack might weaken or even disarm the opponent.
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This is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]].
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==Aspect==
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http://www.sacredwiki.org/images/Sacred_2/Aspects/Sm/Sera_AspS_01.png - '''[[Sacred 2:Exalted Warrior|Exalted Warrior]]'''
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|width="75%" valign="top"|
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==Innate Abilities (Lvl 1) [[File:Physical.png]]==
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* [[Sacred 2:Multi Hit|Multi Hit]] Combat Art that attacks a single foe several times, and auto-targets additional foes if the first dies.
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* Total [[Sacred 2:Damage|Damage]]: 14-14 [[Sacred 2:Physical|Physical]] (unarmed)
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* Multiplies all [[Sacred 2:Damage Types|damage types]] of the equipped [[Sacred 2:Weapons|weapon]].
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* Has an innate bonus to [[Sacred 2:Attack Value|attack rating]] (20 + 25*CA-Lvl.)
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* [[Sacred 2:Regeneration Time:|Regeneration Time:]] 5.0 seconds
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== Modifications ==
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{{See Also|Sacred 2:Combat Art Modifications}}
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{|
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|width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span>
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* '''Succession''' - [[Sacred 2:Chance for Double Hit|Chance for double hit]]. (20% chance)
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* '''Thrust''' - Inflicts more [[Sacred 2:Damage|damage]] with each hit. (16.7% increase)
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----
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|width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span>
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|
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* '''Focus''' - Pelting Strikes requires less energy (lowers [[Sacred 2:Regeneration Time:|regeneration time]]). (20% decrease)
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* '''Enfeeble''' - Temporarily [[Sacred 2:Opponent's defense value|reduces the target's defense value]]. (10% + 0.1% per CA level decrease)
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|}
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----
 
{|
 
{|
|http://www.sacredwiki.org/images/Sacred_2/CombatArts/Sera/Gods_Char_Diff_CAs_04.gif
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|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
|This is a series of hits directed against one or more enemies. This powerful attack might weaken or
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even disarm the opponent.
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* '''Precision''' - Increases the chance to land [[Sacred 2:Chance for critical hits|critical hits]]. (9.9% + 0.1% per CA level chance)
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* '''Indentation'''  - A successful hit temporarily reduces the target's [[Sacred 2:Armor|armor]] class. ([[Sacred 2:Opponent's armor: Physical|Opponent's Armor: Physical]] ~33.8% reduction at CA level 1, 50% reduction at CA level 50, 60% reduction at CA level 100)
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{| align="right"
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|{{s2frame|{{#ev:youtube|D5D30mz7kkA|400}}|center|Pelting Strikes without Modifications}}
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__NOTOC__
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<BR CLEAR=right>
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==Skills and Attributes==
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The following [[Sacred 2:Skills|skills]] will affect this combat art:
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* [[Sacred 2:Tactics Lore|Tactics Lore]] - indirectly, it increases weapon [[Sacred 2:Damage|damage]] and [[Sacred 2:Chance for critical hits|critical chance]], thus making Pelting Strikes hit harder, also allows modification points.
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* [[Sacred 2:Exalted Warrior Focus|Exalted Warrior Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], allows for modification points.
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* Any [[Sacred 2:Weapons|weapon]] lore (such as [[Sacred 2:Sword Weapons|Sword Weapons]] when the Seraphim is wielding a sword) - will indirectly increase this combat art's [[Sacred 2:Casting Speed|execution speed]], damage and [[Sacred 2:Chance To Hit|chance to hit]], and will allow the equippng of higher level weapons used to execute this combat art.
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* [[Sacred 2:Concentration|Concentration]] - will lower this combat art's regeneration time.
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* [[Sacred 2:Combat Discipline|Combat Discipline]] - will increase the damage of this combat art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].  This increase in damage is direct; it increases the +xx% that the CA adds to base damage.
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* [[Sacred 2:Speed Lore|Speed Lore]] - will increase its chance to hit indirectly by increasing a player's attack rating.
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* [[Sacred 2:Damage Lore|Damage Lore]] - will improve the chance, duration, and strength of any [[Sacred 2:Secondary Damage Effects|secondary damage effects]] triggered by Pelting Strikes, based on the damage types on the equipped weapon ([[Sacred 2:Chance to inflict Open Wounds|open wounds]], [[Sacred 2:Chance for Burn|burning]], etc.).
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The following [[Sacred 2:Attributes|attributes]] will affect this combat art:
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*[[Sacred 2:Strength |Strength]] will increase damage for melee weapons, and chance to hit
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*[[Sacred 2:Dexterity |Dexterity]] will increase damage for ranged weapons (and some melee weapons), and chance to hit
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*[[Sacred 2:Intelligence |Intelligence]] will increase damage for magic staves
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*[[Sacred 2:Stamina|Stamina]] will lower regeneration time
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*[[Sacred 2:Willpower|Willpower]] will increase damage for [[Sacred 2:Lightsabers|Lightsabers]] ([[Sacred 2:Community Patch|Community Patch]] Only)
  
 
== Usage Strategies ==
 
== Usage Strategies ==
...
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*This can be used by all different forms of [[Sacred 2:Weapons|weapons]].
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*One-handed weapons will allow more hits made, where as two-handed weapons hit 2 or 3 times.
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*Works well against groups and single targets ([[Sacred 2:Boss|bosses]]).
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*Pelting Strikes can be used in a [[Sacred 2:Combo|combo]] for great success with [[Sacred_2:Soul_Hammer|Soul Hammer]] and/or [[Sacred_2:Assailing_Somersault|Assailing Somersault]].
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*When dual wielding weapons, Pelting strikes hits 6 times, but the damage of all the hits is based purely on the damage and damage types present on the main hand weapon. Despite visually striking with both weapons, the off-hand weapon is not used besides just adding the additional hits. So make sure that you have your highest damage one in the right (main) hand.
  
 
== Pros and Cons ==
 
== Pros and Cons ==
 
Pros
 
Pros
*...
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*Very effective in any encounter
*...
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*Combined with a high [[Sacred 2:Regeneration per hit|regen per hit]], it is possible for a single usage to recharge all of the users Combat Arts
 
Cons
 
Cons
*...
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*Requires a weapon
*...
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*As a weapon-based combat art, it can miss
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*The armor reduction from the gold mod '''Indentation''' applies only once. So even if multiple hits strike the same target, the armor won't be reduced more with further hits.
  
 
== Stats Chart ==
 
== Stats Chart ==
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*Duration (which?) is 1.5 + 0.01*CA-Lvl.
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*Weapon damage multiplier is 0.9 + 0.003*CA-Lvl and 1.05 + 0.004*CA-Lvl with '''Thrust'''.
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*Damage modifier is increased by 32 + 8*CA-Lvl percentage points.
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== See Also==
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*[[Sacred 2:Seraphim|Seraphim]]
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*[[Sacred 2:Combat Arts|Combat Arts]]
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*[[Sacred 2:Seraphim Guides|Seraphim Guides]]
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*[[Sacred 2:Skills|Skills]]
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== Gallery ==
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{|valign="top" width="100%" padding="10px" style="font-size:1em;font-weight:bold;text-align:center"
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|-valign="top"
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|width="180px"|
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<center>{{S2frame|[[Image:pelting1.jpg|160px]]|none}}</center>
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|width="180px"|
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<center>{{S2frame|[[Image:pelting3.jpg|160px]]|none}}</center>
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|width="180px"|
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<center>{{S2frame|[[Image:pelting4.jpg|160px]]|none}}</center>
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|width="180px"|
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<center>{{S2frame|[[Image:pelting2.jpg|160px]]|none}}</center>
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|}
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[[Category:Sacred 2 Combat Arts]][[Category:Seraphim Combat Arts]]

Latest revision as of 22:04, 27 April 2022

Sera_2.gif This is a series of hits directed against one or more enemies. This powerful attack might weaken or even disarm the opponent.

This is a Weapon Damage Based Combat Art.

Aspect

Sera_AspS_01.png - Exalted Warrior

Innate Abilities (Lvl 1) Physical.png

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze

MODicons_10.gif Silver

MODicons_08.gif Gold
  • Precision - Increases the chance to land critical hits. (9.9% + 0.1% per CA level chance)
  • Indentation - A successful hit temporarily reduces the target's armor class. (Opponent's Armor: Physical ~33.8% reduction at CA level 1, 50% reduction at CA level 50, 60% reduction at CA level 100)
Pelting Strikes without Modifications


Skills and Attributes

The following skills will affect this combat art:

  • Any weapon lore (such as Sword Weapons when the Seraphim is wielding a sword) - will indirectly increase this combat art's execution speed, damage and chance to hit, and will allow the equippng of higher level weapons used to execute this combat art.
  • Combat Discipline - will increase the damage of this combat art and lower its regeneration time if it is placed in a combo. This increase in damage is direct; it increases the +xx% that the CA adds to base damage.
  • Speed Lore - will increase its chance to hit indirectly by increasing a player's attack rating.

The following attributes will affect this combat art:

  • Strength will increase damage for melee weapons, and chance to hit
  • Dexterity will increase damage for ranged weapons (and some melee weapons), and chance to hit
  • Stamina will lower regeneration time

Usage Strategies

  • This can be used by all different forms of weapons.
  • One-handed weapons will allow more hits made, where as two-handed weapons hit 2 or 3 times.
  • Works well against groups and single targets (bosses).
  • Pelting Strikes can be used in a combo for great success with Soul Hammer and/or Assailing Somersault.
  • When dual wielding weapons, Pelting strikes hits 6 times, but the damage of all the hits is based purely on the damage and damage types present on the main hand weapon. Despite visually striking with both weapons, the off-hand weapon is not used besides just adding the additional hits. So make sure that you have your highest damage one in the right (main) hand.

Pros and Cons

Pros

  • Very effective in any encounter
  • Combined with a high regen per hit, it is possible for a single usage to recharge all of the users Combat Arts

Cons

  • Requires a weapon
  • As a weapon-based combat art, it can miss
  • The armor reduction from the gold mod Indentation applies only once. So even if multiple hits strike the same target, the armor won't be reduced more with further hits.

Stats Chart

  • Duration (which?) is 1.5 + 0.01*CA-Lvl.
  • Weapon damage multiplier is 0.9 + 0.003*CA-Lvl and 1.05 + 0.004*CA-Lvl with Thrust.
  • Damage modifier is increased by 32 + 8*CA-Lvl percentage points.

See Also


Gallery