Difference between revisions of "Sacred 2:Vengeance"
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|http://www.sacredwiki.org/images/8/85/Vengeance.png | |http://www.sacredwiki.org/images/8/85/Vengeance.png | ||
− | |When a [[Sacred 2:Paladin - Diablo 2 Fallen|Paladin]] undertakes a crusade to banish evil, she is permitted to call upon the just souls of past crusades. Thus summoned, the spirits of the honorably vanquished manifest themselves and lend their energies to the weapons of the Paladin. A powerful weapon attack with extra fire, | + | |When a [[Sacred 2:Paladin - Diablo 2 Fallen|Paladin]] undertakes a crusade to banish evil, she is permitted to call upon the just souls of past crusades. Thus summoned, the spirits of the honorably vanquished manifest themselves and lend their energies to the weapons of the Paladin. A powerful weapon attack with extra fire, cold, and magic damage added. |
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==Innate Abilities (Lvl 1) http://www.sacredwiki.org/images/bbicons/physical.jpg http://www.sacredwiki.org/images/bbicons/magic.jpg http://www.sacredwiki.org/images/bbicons/fire.jpg http://www.sacredwiki.org/images/bbicons/ice.jpg== | ==Innate Abilities (Lvl 1) http://www.sacredwiki.org/images/bbicons/physical.jpg http://www.sacredwiki.org/images/bbicons/magic.jpg http://www.sacredwiki.org/images/bbicons/fire.jpg http://www.sacredwiki.org/images/bbicons/ice.jpg== | ||
* A single-target hard hit weapon attack. | * A single-target hard hit weapon attack. | ||
− | * Total [[Sacred 2:Damage|Damage]] (wielding starting weapon): | + | * Total [[Sacred 2:Damage|Damage]] (wielding starting weapon): 46-52 (34-40 [[Sacred 2:Physical|Physical]], 4 [[Sacred 2:Magic|Magic]], 4 [[Sacred 2:Fire|Fire]], 4 [[Sacred 2:Ice|Cold]]) |
− | * Multiplies all [[Sacred 2:Damage Types|damage types]] of the equipped [[Sacred 2:Weapons|weapon]]. | + | * Multiplies all [[Sacred 2:Damage Types|damage types]] of the equipped [[Sacred 2:Weapons|weapon]]: 25% + 7.5% per level |
− | * Has an innate bonus to [[Sacred 2:Attack Value|attack rating]]. | + | * Has an innate bonus to base [[Sacred 2:Attack Value|attack rating]]: 20 + 35 per level. |
− | * [[Sacred 2:Regeneration Time:|Regeneration Time:]] | + | * [[Sacred 2:Regeneration Time:|Regeneration Time:]] 5.5 seconds |
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{{See Also|Sacred 2:Combat Art Modifications}} | {{See Also|Sacred 2:Combat Art Modifications}} | ||
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− | |width=" | + | |width="100px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span> |
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− | * '''Aim''' - Increases the [[Sacred 2:Chance for critical hits|chance to land critical hits]] by | + | * '''Aim''' - Increases the [[Sacred 2:Chance for critical hits|chance to land critical hits]] by 30.0% + 0.3% per level. |
− | * '''Bleeding''' - Increases the [[Sacred 2:Chance to inflict Open Wounds|chance for open wounds]] | + | * '''Bleeding''' - Increases the [[Sacred 2:Chance to inflict Open Wounds|chance for open wounds]] by 30.0% + 0.3% per level. |
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− | |width=" | + | |width="100px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span> |
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− | * '''Precision''' - Adds a [[Sacred 2:Chance that opponents cannot evade attacks|chance opponents cannot evade]] Vengeance (30% + 0. | + | * '''Precision''' - Adds a [[Sacred 2:Chance that opponents cannot evade attacks|chance opponents cannot evade]] Vengeance (30% + 0.3% per level). |
− | * '''Battering''' - Adds a [[Sacred 2:Chance to disregard armor|chance to bypass | + | * '''Battering''' - Adds a [[Sacred 2:Chance to disregard armor|chance to bypass opponent armor]], dealing full damage (20% + 0.3% per level). |
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− | |width=" | + | |width="100px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span> |
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− | * '''Incision''' - [[Sacred 2:Chance to inflict | + | * '''Incision''' - Adds a [[Sacred 2:Chance to inflict Deadly Wounds|chance to inflict a crushing blow]] that decreases the opponent's hitpoints by 20% for 10s (25% + 0.5% per level). |
− | * '''Deadly Strike''' - [[Sacred 2:Opponent level for death blow|Inflicts double damage]] when | + | * '''Deadly Strike''' - [[Sacred 2:Opponent level for death blow|Inflicts double damage]] when opponent health falls below 25%. |
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The following [[Sacred 2:Skills|skills]] will affect this combat art: | The following [[Sacred 2:Skills|skills]] will affect this combat art: | ||
− | * [[Sacred 2:Tactics Lore|Tactics Lore]] - indirectly, it increases weapon [[Sacred 2:Damage|damage]] and [[Sacred 2:Chance for critical hits|critical chance]], thus making Vengeance hit harder, and allows modification points. | + | * [[Sacred 2:Tactics Lore|Tactics Lore]] - indirectly, it increases weapon [[Sacred 2:Damage|damage]] and [[Sacred 2:Chance for critical hits|critical chance]], thus making Vengeance hit harder, and allows modification points. It also directly increases the additional elemental weapon damage. |
* [[Sacred 2:Sublime Combat Focus|Sublime Combat Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], allows for modification points. | * [[Sacred 2:Sublime Combat Focus|Sublime Combat Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], allows for modification points. |
Latest revision as of 01:35, 6 January 2020
NOTE: The contents of this page are exclusive content found only by installing the player-made mega-mod Diablo 2 Fallen.
This is a Weapon Damage Based Combat Art.
Modifications
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Skills and Attributes
The following skills will affect this combat art:
- Tactics Lore - indirectly, it increases weapon damage and critical chance, thus making Vengeance hit harder, and allows modification points. It also directly increases the additional elemental weapon damage.
- Sublime Combat Focus - reduces regeneration time and allows for higher level combat art without penalty, allows for modification points.
- Any weapon lore (such as Sword Weapons when the Paladin is wielding a sword) - will indirectly increase this combat art's attack speed, damage and chance to hit, and will allow the equipping of higher level weapons used to execute this combat art.
- Concentration - will lower this combat art's regeneration time.
- Combat Discipline - will increase its damage and reduce its regeneration time if this Combat Art is placed within a combo. This increase in damage is direct; it increases the +xx% that the CA adds to base damage.
- Speed Lore - will increase its chance to hit indirectly by increasing a player's attack rating.
- Damage Lore - will improve the chance, duration, and strength of any secondary damage effects triggered by Vengeance, based on the damage types on the equipped weapon.
The following attributes will affect this combat art:
- Strength will increase damage for melee weapons, and chance to hit
- Dexterity will increase damage for ranged weapons (and some melee weapons), and chance to hit
- Intelligence will increase damage for for magic staves
- Stamina will lower regeneration time
- Willpower will increase damage for Lightsabers
Usage Strategies
- Keep the CA level either very high and use it as a one hit wonder to kill off champs and on bosses, and utilize from the high CA lvl and gain high chance for modification effects.
- Or keep it very low and use it as your main attack when other combat arts are regenerating.
- Works great with Conviction, which lowers enemy resistance to elemental damage.
Pros and Cons
Pros
- High damage with various elemental damage types built in
- Modifications can cause major damage even to bosses and superuniques
Cons
- Single-target only
Gallery
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