Difference between revisions of "Sacred 2:Fist of the Heavens"
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==Innate Abilities (Lvl 1) [[File:Magic.png]]== | ==Innate Abilities (Lvl 1) [[File:Magic.png]]== | ||
− | * [[Sacred 2:Damage|Damage]]: | + | * [[Sacred 2:Damage|Damage]]: 54-54 [[Sacred 2:Magic|Magic]] |
− | * [[Sacred 2:Regeneration Time:|Regeneration Time]]: | + | * [[Sacred 2:Regeneration Time:|Regeneration Time]]: 7.0 seconds |
* Radius: 5 meters | * Radius: 5 meters | ||
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|width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span> | |width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span> | ||
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− | * '''Radiance''' - Fist of the Heavens | + | * '''Radiance''' - Increases the damage of Fist of the Heavens by 8% + 2% per level. |
− | * '''Disarm''' - | + | * '''Disarm''' - Knocks the weapons from opponents' hands for a brief period. |
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|width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span> | |width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span> | ||
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− | * '''Electrify''' - Increases the [[Sacred 2:Chance for Weaken|chance to weaken]] | + | * '''Electrify''' - Increases the [[Sacred 2:Chance for Weaken|chance to weaken]] opponents by 29.7% + 0.3% per level. |
− | * '''Amplify''' - Increases the [[Sacred 2:Chance for critical hits|chance for critical hits]] | + | * '''Amplify''' - Increases the [[Sacred 2:Chance for critical hits|chance for critical hits]] by 20% + 0.3% per level. |
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|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span> | |width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span> | ||
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− | * '''Ordeal''' - Inflicts [[Sacred 2:Opponent level for death blow|double damage | + | * '''Ordeal''' - Inflicts [[Sacred 2:Opponent level for death blow|Deadly Strike]] (double damage) when opponent health falls below 35%. |
− | * '''Neutralize''' - | + | * '''Neutralize''' - Dispels opponents' buffs when they are hit by Fist of the Heavens. |
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Revision as of 18:59, 4 January 2020
NOTE: The contents of this page are exclusive content found only by installing the player-made mega-mod Diablo 2 Fallen.
This is a Spell Damage Based Combat Art.
Modifications
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Skills and Attributes
The following skills will affect this combat art:
- Devout Offense Lore - improves combat art damage, critical chance, and casting speed, allows for modification points.
- Devout Offense Focus - reduces regeneration time and allows for higher level combat art without penalty, allows for modification points.
- Concentration - directly improves regeneration time.
- Ancient Magic - directly improves combat art damage and lowers opponents' resistance to its damage.
- Combat Discipline - will increase the damage of this combat art and lower its regeneration time if it is placed in a combo.
- Damage Lore - will improve the chance, duration, and strength of the secondary damage effects triggered by Fist of the Heavens: Weaken.
The following attributes will affect this combat art:
- Intelligence will increase its damage and spell intensity.
- Stamina will lower regeneration time.
Usage Strategies
- Fist of the Heavens hits the targeted enemy and any other enemies in a moderate radius. The range can be increased with Combat Art Range +X% item modifiers.
- Fist of the Heavens has a "0.5s duration" parameter in the tooltip but it only hits once. It doesn't stick around and deal multiple hits like Radiant Pillar. The Paladin targets an enemy, not the ground.
- While Deadly Strike (deathblow) does not normally work on spells, Fist of the Heavens can gain this property from the Ordeal modification. This means that items with the modifier "Opponent Level for Deadly Strike" will apply to Fist of the Heavens and raise the damage threshold at which double damage is inflicted.
- Disarm mod only affects enemies that use weapons. By losing their weapon, disarmed enemies also lose the benefit of any weapon skills they have. So disarmed enemies usually have not only lower damage but also slower attack speed and lower attack rating.
Pros and Cons
Pros
- Good damage
- Variety of debuffing properties
- Has a decent area of effect that can be increased
- Can inflict Deadly Strike
Cons
- ...
Gallery
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