Difference between revisions of "Sacred 2:Zeal"
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* [[Sacred 2:Multi Hit|Multi Hit]] Combat Art that attacks a single foe several times, and auto-targets additional foes if the first dies. | * [[Sacred 2:Multi Hit|Multi Hit]] Combat Art that attacks a single foe several times, and auto-targets additional foes if the first dies. | ||
* Total [[Sacred 2:Damage|Damage]] (wielding starting weapon): 37-44 [[Sacred 2:Physical|Physical]] | * Total [[Sacred 2:Damage|Damage]] (wielding starting weapon): 37-44 [[Sacred 2:Physical|Physical]] | ||
− | * Multiplies all [[Sacred 2:Damage Types|damage types]] of the equipped [[Sacred 2:Weapons|weapon]]. | + | * Multiplies all [[Sacred 2:Damage Types|damage types]] of the equipped [[Sacred 2:Weapons|weapon]]: 32% + 8% per level. |
− | * Has an innate bonus to [[Sacred 2:Attack Value|attack rating]]. | + | * Has an innate bonus to [[Sacred 2:Attack Value|attack rating]]: 20 + 25 per level. |
− | * [[Sacred 2:Regeneration Time:|Regeneration Time:]] 5 | + | * [[Sacred 2:Regeneration Time:|Regeneration Time:]] 7.5 seconds |
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{{See Also|Sacred 2:Combat Art Modifications}} | {{See Also|Sacred 2:Combat Art Modifications}} | ||
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− | |width=" | + | |width="100px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span> |
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* '''Succession''' - Adds a [[Sacred 2:Chance for Double Hit|chance for double hits]] (20%). | * '''Succession''' - Adds a [[Sacred 2:Chance for Double Hit|chance for double hits]] (20%). | ||
− | * '''Thrust''' - | + | * '''Thrust''' - Increases the damage inflicted with each hit by 15% + 0.1% per level. |
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− | |width=" | + | |width="100px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span> |
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− | * '''Focus''' - | + | * '''Focus''' - Increases the base attack rating of Zeal by 10 + 12.5 per level. |
− | * '''Enfeeble''' - | + | * '''Enfeeble''' - Decreases the [[Sacred 2:Opponent's defense value|opponent's defense rating]] briefly by 10% + 1% per level. |
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− | |width=" | + | |width="100px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span> |
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− | * '''Fervor''' - Increases the [[Sacred 2:Chance for critical hits|chance | + | * '''Fervor''' - Increases the [[Sacred 2:Chance for critical hits|chance for critical hits]] by 12.9% + 0.1% per level. |
− | * '''Indent''' - | + | * '''Indent''' - Decreases the [[Sacred 2:Opponent's armor: Physical|opponent's physical armor]] briefly by 50% + 1% per level. |
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Revision as of 16:01, 4 January 2020
NOTE: The contents of this page are exclusive content found only by installing the player-made mega-mod Diablo 2 Fallen.
This is a Weapon Damage Based Combat Art.
Modifications
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Skills and Attributes
The following skills will affect this combat art:
- Tactics Lore - indirectly, it increases weapon damage and critical chance, thus making Zeal hit harder, and allows modification points.
- Sublime Combat Focus - reduces regeneration time and allows for higher level combat art without penalty, allows for modification points.
- Any weapon lore (such as Sword Weapons when the Paladin is wielding a sword) - will indirectly increase this combat art's attack speed, damage and chance to hit, and will allow the equipping of higher level weapons used to execute this combat art.
- Concentration - will lower this combat art's regeneration time.
- Combat Discipline - will increase its damage and reduce its regeneration time if this Combat Art is placed within a combo. This increase in damage is direct; it increases the +xx% that the CA adds to base damage.
- Speed Lore - will increase its chance to hit indirectly by increasing a player's attack rating.
- Damage Lore - will improve the chance, duration, and strength of any secondary damage effects triggered by Zeal, based on the damage types on the equipped weapon.
The following attributes will affect this combat art:
- Strength will increase damage for melee weapons, and chance to hit
- Dexterity will increase damage for ranged weapons (and some melee weapons), and chance to hit
- Intelligence will increase damage for for magic staves
- Stamina will lower regeneration time
- Willpower will increase damage for Lightsabers
Usage Strategies
- This can be used by all different forms of weapons.
- One-handed weapons will allow more hits made, where as two-handed weapons hit 2 or 3 times. Dual Wielding is most effective, landing many more hits.
- Works well against groups and single targets (bosses).
- Zeal can be used in a combo for great success with Vengeance and/or Smite.
Pros and Cons
Pros
- Very effective in any encounter
- Combined with a high regen per hit, it is possible for a single usage to recharge all of the users Combat Arts
Cons
- As a weapon-based combat art, it can miss, especially at early levels
Gallery
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