Difference between revisions of "Sacred 2:Holy Fire"
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* [[Sacred 2:Devout Offense Lore|Devout Offense Lore]] - improves combat art [[Sacred 2:Damage|damage]], [[Sacred 2:Chance for critical hits|critical chance]], and [[Sacred 2:Casting Speed|casting speed]], allows for modification points. | * [[Sacred 2:Devout Offense Lore|Devout Offense Lore]] - improves combat art [[Sacred 2:Damage|damage]], [[Sacred 2:Chance for critical hits|critical chance]], and [[Sacred 2:Casting Speed|casting speed]], allows for modification points. | ||
− | * [[Sacred 2:Devout Offense Focus|Devout Offense Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], allows for modification points. | + | * [[Sacred 2:Devout Offense Focus|Devout Offense Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] penalty and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], allows for modification points. |
− | * [[Sacred 2:Concentration |Concentration]] - directly improves regeneration time. | + | * [[Sacred 2:Concentration |Concentration]] - directly improves regeneration time penalty. |
* [[Sacred 2:Ancient Magic|Ancient Magic]] - directly improves combat art damage and lowers opponents' [[Sacred 2:Armor|resistance]] to its damage. | * [[Sacred 2:Ancient Magic|Ancient Magic]] - directly improves combat art damage and lowers opponents' [[Sacred 2:Armor|resistance]] to its damage. | ||
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*[[Sacred 2:Intelligence |Intelligence]] will increase its damage and [[Sacred 2:Spell Intensity|spell intensity]]. | *[[Sacred 2:Intelligence |Intelligence]] will increase its damage and [[Sacred 2:Spell Intensity|spell intensity]]. | ||
− | *[[Sacred 2:Stamina|Stamina]] will lower regeneration time. | + | *[[Sacred 2:Stamina|Stamina]] will lower regeneration time penalty. |
== Usage Strategies == | == Usage Strategies == |
Revision as of 03:27, 18 November 2016
NOTE: The contents of this page are exclusive content found only by installing the player-made mega-mod Diablo 2 Fallen.
This is a Spell Damage Based Combat Art.
Modifications
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Skills and Attributes
The following skills will affect this combat art:
- Devout Offense Lore - improves combat art damage, critical chance, and casting speed, allows for modification points.
- Devout Offense Focus - reduces regeneration time penalty and allows for higher level combat art without penalty, allows for modification points.
- Concentration - directly improves regeneration time penalty.
- Ancient Magic - directly improves combat art damage and lowers opponents' resistance to its damage.
- Combat Discipline - will increase the damage of this combat art.
- Damage Lore - will improve the chance, duration, and strength of the secondary damage effects triggered by Holy Fire: Burn.
The following attributes will affect this combat art:
- Intelligence will increase its damage and spell intensity.
- Stamina will lower regeneration time penalty.
Usage Strategies
- Hits enemies in damage pulses and also boosts any fire damage (weapon or spell) that the Paladin or party members may be inflicting.
- Fire damage mitigation from Resist Fire stacks with other sources of damage mitigation and can eventually reach 100% (fire immunity).
Pros and Cons
Pros
- Boosts the Paladin's fire weapon damage
- Causes spell damage in its own right
- Useful for fire-wielding party members
Cons
- Can't be used with Holy Freeze
Gallery
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