Difference between revisions of "Sacred 2:Soul Hammer"
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*Damage modifier is increased by 40 + 10*CA-Lvl percentage points. | *Damage modifier is increased by 40 + 10*CA-Lvl percentage points. | ||
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− | [http://i669.photobucket.com/albums/vv58/rongwen/sacred2/seraphim/combat%20arts/SoulHammerFull.jpg http://i669.photobucket.com/albums/vv58/rongwen/sacred2/seraphim/combat%20arts/SoulHammer320.jpg] | + | {{S2frame|[http://i669.photobucket.com/albums/vv58/rongwen/sacred2/seraphim/combat%20arts/SoulHammerFull.jpg http://i669.photobucket.com/albums/vv58/rongwen/sacred2/seraphim/combat%20arts/SoulHammer320.jpg]}} |
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Revision as of 19:05, 6 May 2010
Modifications
SkillsThe following skills will affect this combat art:
Usage StrategiesThis combat art is used alot as boss killer move, but can also be used as a main attack. This combat art also works very well in a combo with Assailing Somersault and/or Pelting strikes. The modifications aim, battering, and coup de grace make Soul Hammer a very good finishing move to a fight. The modifications wounding, battering, and incision make Soul Hammer a very good opening move to a fight. Pros and ConsPros
Cons
Stats Chart
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Contents
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