User:Rm3000
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Hm...
Secondary Rune Characteristics
Bonus | Class | Combat Art (all) | Combat Art (class only) |
---|---|---|---|
Increased Light Radius +30 | Seraphim | Light | |
Banish Undead: +2 | Daemon | Battle Deamon, Energy Deamon, Fire Deamon, Poison Deamon, Soaring Daemon | |
Constitution: +2 | Gladiator | Awe, Back-Breaker, Dagger Stare, Fist of the Gods, Heroic Courage, Stomping Jump, Throwing Blades | |
Spell Resistance: +2 | Dwarf | Cannon Blast,Dwarven Armor, Entrench, Flame Thrower, Greed, Landmine, Mortar Grenade | |
Extended Night +10% | Vampiress | Awaken Dead, Blood Bite, Blood Kiss, Master Bite | |
Chance to Trap Flying Opponents: +10% | Dark Elf | Attack (Rage), Hard Hit (Revenge), Multi Hit (Sudden Fury), Combat Kick | Cobra, Mongoose, Pak-Dain, Pak-Nakor, Soul Catcher |
Chance to Trap Flying Opponents: +10% | Seraphim | Combat Jump, BeeEffGee, Hunter-Seeker, Whirling Hit | |
Split: +1% | Dwarf | Dwarven Steel | |
Wounds Increase Damage Dealt: +10% | Dwarf | Attack (Assault), Hard Hit (Heavy Blow), Multi Hit (Wrath) | Battle Rage, Recoil, Vehemence, War Cry |
Each Hit Draws Life from Opponent: +3% | Vampiress | Ripping Claws (Attack), Hard Hit (Claws of Death), Multi Hit (Whirling Claws), Combat Kick | Vampire Transformation, Mind Control, Time Control, Wolf Call |
Experience Gained from Monsters +3% | Battle Mage | Fireball, Flameskin, Circle of Fear, Meteor Storm, Lightning Strike, Phase Shift, Ring of Ice, Water Form, Ghost Meadow, Reiki | |
Regeneration Special Move: +10% | Seraphim | Attack, Hard Hit, Multi Hit, Combat Kick | |
Regeneration Special Move: +10% | Gladiator | Attack, Hard Hit, Multi Hit, Combat Kick | |
Regeneration Spells +10% | Battle Mage | Fire Spiral, Purgatory, Petrification, Stoneskin, Gust of Wind, Whirlwind, Cataract of Agility, Ice Shards, Shield Wall, Spiritual Healing | |
Regeneration Spells +10% | Seraphim | Irritation, Conversion, Lightning Bolt | |
Magic Damage +10% | Seraphim | Rotating Blades of Light, Light Shield, Celestial Light, Strength of Faith, Energy Bolts | |
Fire Damage: +10% | Daemon | Abysmal Choir, Blazing Disc, Call of Death, Dread, Hell Sphere, Infernal Power, Tentacles | |
+10% to all Resistances | Wood Elf | Call of the Ancestors, Companion of the Woods, Plant Cage, Poisoned Tendrils, Quick as a Flash, Recuperation, Thorn Bush, Transformation | |
+10% to Attack and Defense | Wood Elf | Attack (Eye for an Eye), Hard Hit, Multi Hit | Explosive Arrow, Knockback Arrow, Multiple Shot, Penetrating Arrow, Spider Arrow |
For Attack and Defense: +10% | Dark Elf | Adrenaline, Battle Fog, Bottomless Pit, Confusion, Explosive Charge, Poison Mist, Testosterone | |
For Attack and Defense: +10% | Vampiress | Bats: Blood Swarm, Bats: Confusion, Bats: Guard, Claw Jump |