User:Rm3000

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Hm...

Secondary Rune Characteristics

Bonus Class Combat Art (all) Combat Art (class only)
Increased Light Radius +30 Seraphim   Light
Banish Undead: +2 Daemon   Battle Deamon, Energy Deamon, Fire Deamon, Poison Deamon, Soaring Daemon
Constitution: +2 Gladiator   Awe, Back-Breaker, Dagger Stare, Fist of the Gods, Heroic Courage, Stomping Jump, Throwing Blades
Spell Resistance: +2 Dwarf   Cannon Blast,Dwarven Armor, Entrench, Flame Thrower, Greed, Landmine, Mortar Grenade
Extended Night +10% Vampiress   Awaken Dead, Blood Bite, Blood Kiss, Master Bite
Chance to Trap Flying Opponents: +10% Dark Elf Attack (Rage), Hard Hit (Revenge), Multi Hit (Sudden Fury), Combat Kick Cobra, Mongoose, Pak-Dain, Pak-Nakor, Soul Catcher
Chance to Trap Flying Opponents: +10% Seraphim   Combat Jump, BeeEffGee, Hunter-Seeker, Whirling Hit
Split: +1% Dwarf   Dwarven Steel
Wounds Increase Damage Dealt: +10% Dwarf Attack (Assault), Hard Hit (Heavy Blow), Multi Hit (Wrath) Battle Rage, Recoil, Vehemence, War Cry
Each Hit Draws Life from Opponent: +3% Vampiress Ripping Claws (Attack), Hard Hit (Claws of Death), Multi Hit (Whirling Claws), Combat Kick Vampire Transformation, Mind Control, Time Control, Wolf Call
Experience Gained from Monsters +3% Battle Mage   Fireball, Flameskin, Circle of Fear, Meteor Storm, Lightning Strike, Phase Shift, Ring of Ice, Water Form, Ghost Meadow, Reiki
Regeneration Special Move: +10% Seraphim Attack, Hard Hit, Multi Hit, Combat Kick  
Regeneration Special Move: +10% Gladiator Attack, Hard Hit, Multi Hit, Combat Kick  
Regeneration Spells +10% Battle Mage   Fire Spiral, Purgatory, Petrification, Stoneskin, Gust of Wind, Whirlwind, Cataract of Agility, Ice Shards, Shield Wall, Spiritual Healing
Regeneration Spells +10% Seraphim   Irritation, Conversion, Lightning Bolt
Magic Damage +10% Seraphim   Rotating Blades of Light, Light Shield, Celestial Light, Strength of Faith, Energy Bolts
Fire Damage: +10% Daemon   Abysmal Choir, Blazing Disc, Call of Death, Dread, Hell Sphere, Infernal Power, Tentacles
+10% to all Resistances Wood Elf   Call of the Ancestors, Companion of the Woods, Plant Cage, Poisoned Tendrils, Quick as a Flash, Recuperation, Thorn Bush, Transformation
+10% to Attack and Defense Wood Elf Attack (Eye for an Eye), Hard Hit, Multi Hit Explosive Arrow, Knockback Arrow, Multiple Shot, Penetrating Arrow, Spider Arrow
For Attack and Defense: +10% Dark Elf   Adrenaline, Battle Fog, Bottomless Pit, Confusion, Explosive Charge, Poison Mist, Testosterone
For Attack and Defense: +10% Vampiress   Bats: Blood Swarm, Bats: Confusion, Bats: Guard, Claw Jump