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- 09:42, 9 March 2010 diff hist +323 Sacred 2:Graphic Mods current
- 09:38, 9 March 2010 diff hist +1,796 N Sacred 2:Changing Weapon Models (model exchange) New page: This mod changes the look of a weapon by exchanging its model for that of another weapon of preferably the same type, as it might look strange if you were to exchange the model of a melee ... current
- 08:58, 9 March 2010 diff hist +94 Sacred 2:Modding
- 06:29, 1 February 2010 diff hist -6 Sacred 2:Important information current
- 06:25, 1 February 2010 diff hist -12 Sacred 2:File types current
- 06:17, 1 February 2010 diff hist +184 Sacred 2:Function Mods current
- 06:12, 1 February 2010 diff hist +3,763 N Sacred 2:Spawn.txt Explained New page: The following gives a discussion of the content of the spawn.txt file located in the scripts/server directory in the Sacred 2 installation directory. The spawn.txt file contains a (large)... current
- 05:56, 1 February 2010 diff hist +55 Sacred 2:Modding
- 08:34, 26 January 2010 diff hist +4 Sacred 2:Changing Weapon Models (script)
- 08:33, 26 January 2010 diff hist +25 Sacred 2:Changing Weapon Models (script)
- 08:28, 26 January 2010 diff hist +8 m Sacred 2:Changing Weapon Models (script)
- 08:21, 26 January 2010 diff hist +469 N Sacred 2:Graphic Mods New page: This section gives how-to's on modding the look and feel of the game without having any effect on the game mechanics such as item properties and so on. ==[[Sacred 2:Changing Weapon Models...
- 08:15, 26 January 2010 diff hist +1 m Sacred 2:Function Mods
- 08:13, 26 January 2010 diff hist +2,995 N Sacred 2:Changing Weapon Models (script) New page: This mod changes the appearance of weapons by exchanging the models using the game scripts. The script that will be changed it the itemtype.txt file located in the scripts/shared directory...
- 07:21, 26 January 2010 diff hist +78 Sacred 2:Modding
- 07:17, 26 January 2010 diff hist +521 N Sacred 2:Function Mods New page: This section give ho-to's on mods that can be made to change the game mechanics and functionality by editing the game scripts. ==[[Sacred 2:Disabling The Debuff Ability|Disabling The Debu...
- 10:44, 19 January 2010 diff hist +28 Sacred 2:The Blue Star
- 10:39, 19 January 2010 diff hist +28 Sacred 2:Arena of the Winged Ones
- 10:37, 19 January 2010 diff hist +28 Sacred 2:Island of a Thousand Paths
- 10:35, 19 January 2010 diff hist +40 Sacred 2:Lake of Dreams
- 10:34, 19 January 2010 diff hist +28 Sacred 2:Southern Outpost
- 10:22, 19 January 2010 diff hist +295 N Sacred 2:Southern Outpost New page: The Southern Outpost is a Seraphim outpost located along the road south of the Lake of Dreams and provides some basic services. http://i981.photobucket.com/albums/ae291/Sankekur/Sacred%20...
- 09:21, 19 January 2010 diff hist +451 N Sacred 2:Arena of the Winged Ones New page: The Arena of the Winged Ones is located just to the south-east of the Lake of Dreams and is a proving for the Seraphim huntresses, that only the toughest warriors can survive. http://i981...
- 08:57, 19 January 2010 diff hist +261 N Sacred 2:The Blue Star New page: The Blue Star is a cluster of crystals of epic proportions just to the south of the Lake of Dreams. http://i981.photobucket.com/albums/ae291/Sankekur/Sacred%202/the_blue_star2.jpg http:/...
- 08:40, 19 January 2010 diff hist +309 N Sacred 2:Island of a Thousand Paths New page: The Island of a Thousand Paths is a island covered with small streams and waterfalls in the center of the Lake of Dreams. http://i981.photobucket.com/albums/ae291/Sankekur/Sacred%202/isla...
- 08:29, 19 January 2010 diff hist +372 N Sacred 2:Lake of Dreams New page: The lake of dreams is a narrow lake that seperates the crystal plains into a northern and southern part. The only way across is by means of a land bridge that open up into an island in the...
- 12:49, 18 January 2010 diff hist +1,793 N Sacred 2:Disabling The Debuff Ability New page: This mod removes the effect of the spell that disables your buff(s). The original work was done by and all credit goes to Silver-D at [http://darkmatters.org/forums/index.php?showtopic=94... current
- 12:26, 18 January 2010 diff hist +72 Sacred 2:Modding
- 12:06, 18 January 2010 diff hist +60 Sacred 2:No Undead Respawning current
- 11:51, 18 January 2010 diff hist +2,027 N Sacred 2:No Undead Respawning New page: This mod prevents undead from rising again after death so that they only have to be killed once like normal monsters. The original work was done by and all credit goes to Silver-D at [http...
- 11:10, 18 January 2010 diff hist +57 Sacred 2:Modding
- 10:48, 18 January 2010 diff hist 0 Sacred 2:Modding software current
- 10:47, 18 January 2010 diff hist +503 Sacred 2:Modding software
- 10:28, 18 January 2010 diff hist +119 Sacred 2:Modding software
- 10:21, 18 January 2010 diff hist +138 Sacred 2:Modding software
- 10:09, 18 January 2010 diff hist 0 Sacred 2:Modding software
- 10:08, 18 January 2010 diff hist +1,377 N Sacred 2:Modding software New page: The most important part of modding is to have the correct software to edit the applicable files. == Graphics == The first piece of software you will need is an archiving program like 7-z...
- 08:08, 18 January 2010 diff hist +1 Sacred 2:File types
- 08:06, 18 January 2010 diff hist +3 Sacred 2:File locations current
- 08:04, 18 January 2010 diff hist +1,300 N Sacred 2:File locations New page: Knowing where files are located is also important, as it can reduce the time that is spent searching for files that you wish to edit. == Graphics Files == Graphics files are all located ...
- 07:35, 18 January 2010 diff hist 0 Sacred 2:Modding
- 07:29, 18 January 2010 diff hist +422 Sacred 2:File types
- 07:12, 18 January 2010 diff hist +795 Sacred 2:File types
- 20:50, 1 January 2010 diff hist +868 Sacred 2:Uruk's Destiny
- 14:17, 27 December 2009 diff hist +333 Sacred 2:Khandar's Slicer
- 14:12, 27 December 2009 diff hist +55 Sacred 2:Cleaver
- 22:19, 23 December 2009 diff hist +1,331 N Sacred 2:File types New page: A crucial part of modding files is to understand the what files you are actually working with. This is important as you need to know which files to modify in order to obtain a desired res...
- 08:41, 23 December 2009 diff hist +81 Sacred 2:Important information
- 23:07, 22 December 2009 diff hist +1,345 N Sacred 2:Important information New page: Before modding any file of the game it is always important to remember to backup any and all files that you will making changes to. With the more modern operating systems (like Windows Vi...
- 22:05, 22 December 2009 diff hist +379 N Sacred 2:Bulutuz New page: Bulutuz is a small Orcish port town in the northern most part of the mountain range to the west of the orcish region (Nor-Plat). Bulutuz is probably the on...