Sacred 2:Temple Guardian Runes

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Dedicated-Blow-rune.pngBattle-Extension-rune.pngDeathly-Spears-rune.png Amplifying-Discharge-rune.pngFurious-Emblazer-rune.pngJolting-Touch-rune.png Primal-Mutation-rune.pngFiery-Ember-rune.pngIcy-Evanescence-rune.png
Combat-Alert-rune.pngT-Energy-Shroud-rune.png Archimedes-Beam-rune.pngPropelled-Levitation-rune.png Charged-Grid-rune.pngUntouchable-Force-rune.png
Primary Effect Devout Guardian Lost Fusion Source Warden
Bonus to Combat Art Level Attack Value Chance for Critical Hits Detrimental Magic Effects
Bronze +1 +4% +1.0% -3.0%
Silver +1 +5% +1.5% -6.9%
Gold
(Item Lvl 20)
+2 +9.6% +2.2% -11.2%
Platinum
(Item Lvl 35)
+4 +15% +2.7% -13.4%
Niobium
(Item Lvl 50)
+6 +22.5% +3.5% -16.0%


See Also

  • Runes - Main runes page explaining how runes work in Sacred 2, from rune exchange to socketing.