Sacred 2:Making the best of Booster Slots and Key Bindings in Sacred 2

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Making the best of Booster Slots and Key Bindings in Sacred 2

By Schot

Well I just couldn't be satisfied with the way things are as far as the way we select spells and weapons using the number keys 1 2 3 4 and F1 F2 F3 F4 so I investigated the options.txt files. Lo and behold there is in fact a relatively easy way to bind 1 key to a CA and weapon slot. Yes!

The point in this is to take advantage of a Sacred 1 technique coined as "Booster Slots". Booster slots, or boosters, take place in the weapon slots. The basic idea is to use a weapon and shield to boost the level of the CA you want to use. The benefits? Higher CA effect and much lower regeneration. For example:

Normal level of of my Cobalt Strike is level 1 and is in CA slot 2. I have a sword and shield that combined give +4 Cobalt Strike and are in my weapon slot 2. I also use a level 1 Frost Flare in my CA slot 3 and sword/shield that gives +4 Frost Flare in weapon slot 3. In my first weapon slot I use a protective/regenerative setup of weapon and shied. You've probably already got the idea but basically I begin my attack with CA/weapon 2, then switch to CA/weapon 3. Both CA will regenerate at a lvl 1 regeneration and both will be cast at lvl 4. Which is really effective.

The problem I was having is that it was difficult to switch using all four or even 5 keys. Keys 2 and F2, 3 and F3 and sometimes having to switch to F1. optionsCustom.txt to the rescue! I searched through the optionsDefault.txt for some examples of bindings and was able to use it to apply changes to my optionsCustom.txt file. For my own play style I want to bind CA slot 1 and weapon slot 1 to a single key and so on for the rest of the slots. To do this I added the below to my optionsCustom file:

optionsCustom.txt is located on your computer at: (Vista)C:\Users\<Username>\AppData\Local\Ascaron Entertainment\Sacred 2 or (XP)C:\Documents and Settings\<Username>\Local Settings\Application Data\Ascaron Entertainment\Sacred 2


CODE key_bindings.binding_spell_1 = Key.D1 key_bindings.binding_weapon_1 = Key.D1

key_bindings.binding_spell_2 = Key.D2 key_bindings.binding_weapon_2 = Key.D2

key_bindings.binding_spell_3 = Key.D3 key_bindings.binding_weapon_3 = Key.D3

key_bindings.binding_spell_4 = Key.D4 key_bindings.binding_weapon_4 = Key.D4


D1 = Key 1 on your keyboard and same idea for the rest. D2 = Keyboard key 2, D3 = Keyboard key 3, D4 = Keyboard key 4. If you prefer to use F keys then you would replace D1 with F1 and so forth.

That's pretty much it! This is going to help immensely with my build. Keep in mind that boosting isn't quite like Sacred 1. In Sacred 1 for example we used boosters to improve buffs which worked perfectly. In Sacred 2 however it isn't the same at all. If you try to boost a buff the buff will only be boosted while the booster slot is active. Once you switch to a different weapon slot the buff will return to it's previous lower level state. With that in mind the booster slot will work for some CA's but not all. It's a matter of trial and error.

Happy Boosting. :)



Originally published at DarkMattersfor review and discussion.

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