Sacred 2:Making the best of Booster Slots and Key Bindings in Sacred 2
Making the best of Booster Slots and Key Bindings in Sacred 2By Schot Well I just couldn't be satisfied with the way things are as far as the way we select spells and weapons using the number keys 1 2 3 4 and F1 F2 F3 F4 so I investigated the options.txt files. Lo and behold there is in fact a relatively easy way to bind 1 key to a CA and weapon slot. Yes! The point in this is to take advantage of a Sacred 1 technique coined as "Booster Slots". Booster slots, or boosters, take place in the weapon slots. The basic idea is to use a weapon and shield to boost the level of the CA you want to use. The benefits? Higher CA effect and much lower regeneration. For example: Normal level of of my Cobalt Strike is level 1 and is in CA slot 2. I have a sword and shield that combined give +4 Cobalt Strike and are in my weapon slot 2. I also use a level 1 Frost Flare in my CA slot 3 and sword/shield that gives +4 Frost Flare in weapon slot 3. In my first weapon slot I use a protective/regenerative setup of weapon and shied. You've probably already got the idea but basically I begin my attack with CA/weapon 2, then switch to CA/weapon 3. Both CA will regenerate at a lvl 1 regeneration and both will be cast at lvl 4. Which is really effective. The problem I was having is that it was difficult to switch using all four or even 5 keys. Keys 2 and F2, 3 and F3 and sometimes having to switch to F1. optionsCustom.txt to the rescue! I searched through the optionsDefault.txt for some examples of bindings and was able to use it to apply changes to my optionsCustom.txt file. For my own play style I want to bind CA slot 1 and weapon slot 1 to a single key and so on for the rest of the slots. To do this I added the below to my optionsCustom file: optionsCustom.txt is located on your computer at: (Vista)C:\Users\<Username>\AppData\Local\Ascaron Entertainment\Sacred 2 or (XP)C:\Documents and Settings\<Username>\Local Settings\Application Data\Ascaron Entertainment\Sacred 2
key_bindings.binding_spell_2 = Key.D2 key_bindings.binding_weapon_2 = Key.D2 key_bindings.binding_spell_3 = Key.D3 key_bindings.binding_weapon_3 = Key.D3 key_bindings.binding_spell_4 = Key.D4 key_bindings.binding_weapon_4 = Key.D4
That's pretty much it! This is going to help immensely with my build. Keep in mind that boosting isn't quite like Sacred 1. In Sacred 1 for example we used boosters to improve buffs which worked perfectly. In Sacred 2 however it isn't the same at all. If you try to boost a buff the buff will only be boosted while the booster slot is active. Once you switch to a different weapon slot the buff will return to it's previous lower level state. With that in mind the booster slot will work for some CA's but not all. It's a matter of trial and error. Happy Boosting. :)
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