Sacred 2:Jungle Hunter
Jump to navigation
Jump to search
|
|
Damage Types: Weakest Against: Region: The Jungle |
|
|
Damage Types: Weakest Against: Region: The Jungle |
Battle Notes
- Racial Type: Humanoid Monster
- Jungle Hunters have physical-to-magic damage conversion on their attacks.
- Elites have additional damage mitigation against physical and poison.
Special Abilities:
- Blood Rush (elites only) - this temporary buff (~13s) is indicated by a purple and yellow halo which resembles the Druid's Feral Rage. It gives the Jungle Hunter increased attack speed, chance to bypass armor, and a chance to reflect close combat. It also gives them the Wounds Increase Damage Dealt ability.
- Hard Hit (elites only) - a melee attack with significantly boosted damage and chance to hit.
See Also:
- The Diablo 2 Fallen Creatures Thread
- Original Appearance of this enemy in Diablo 2
- Hell Golem (Sacred 1) - the Jungle Hunter design is an Easter Egg. They use the models of the Hell Golem enemies from Sacred:Underworld.