Sacred 2:Du'Rach Alchemist
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Damage Types: Weakest Against: Region: Bengaresh Desert |
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Damage Types: Weakest Against: Region: Bengaresh Desert |
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Damage Types: Weakest Against: Region: Bengaresh Desert |
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Damage Types: Weakest Against: Region: Bengaresh Desert |
Battle Notes
- Racial Type: Humanoid Monster
- There are two different types of Du'Rach Alchemists: Magic (blue) and Fire (red). Aside from the difference in appearance, the elites also have different spells.
- All Du'Rach have physical-to-magic damage conversion on their weapon attacks, and additional damage mitigation against magic damage.
- Alchemists prefer to attack with throwing weapons (daggers and potions) but they will switch to a saber if engaged in close combat.
Special Abilities:
- Heal Ally (all types) - all Du'Rach Alchemists can heal themselves and their allies.
- Elite Magic Alchemists:
- Magic Missile - a reddish arrow-shaped projectile that causes magic and physical spell damage with a 20% chance to pierce.
- Magic Trap - spawns a stationary trap that does magic and physical damage. The cooldown is 10 seconds and it lasts 10 seconds, so there would only be one trap active at a time.
- Elite Fire Alchemists:
- Fire Missile - a yellow arrow-shaped projectile that causes fire and physical spell damage with a 20% chance to pierce.
- Fire Trap - spawns a stationary trap that does fire and physical damage with a +50% chance for burning. The cooldown is 6 seconds and it lasts 10 seconds, so a single Alchemist may have two traps active at once.
See Also:
- The Diablo 2 Fallen Creatures Thread
- Original Appearance of this enemy type in Diablo 2