Sacred 2:Skeletal Mage
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NOTE: The contents of this page are exclusive content found only by installing the player-made mega-mod Diablo 2 Fallen.
Modifications
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Skills and Attributes
The following skills will affect this combat art:
- Dark Summons Lore - increases casting speed, increases the armor resistances from the Hardened silver mod, allows for modification points.
- Dark Summons Focus - reduces regeneration time and allows for higher level combat art without penalty, allows for modification points.
- Concentration - will lower this combat art's regeneration time penalty.
The following attributes will affect this combat art:
- Stamina will lower regeneration time penalty
Usage Strategies
- Skeletal Mages can be killed. If defeated in battle, they will be destroyed, and the player will have to recast the buff in order to re-summon them.
- Basic Skeletal Mages know the following spells:
- Homing Fireball
- Lightning Cone
- Root
- Ice Cloud
- Upgraded Skeletal Mages (from gold mod Master Conjuror) have boosted attributes and know more powerful versions of the basic spells which have greater damage and/or area of effect:
- Firestorm
- Chain Lightning
- Poison Root
- Ice Cloud
- Basic Skeletal Mages know the following skills:
- Magic Staves
- Ancient Magic
- Aspect Lore
- Upgraded Skeletal Mages know the following skills:
- Magic Staves
- Ancient Magic
- Aspect Lore
- Aspect Focus
- Armor Lore
- Constitution
- Spell Resist Lore
- Skeletal Mages spawn with random magic wands of normal (white) quality. Upgraded Skeletal Mages spawn with random magic wands of rare (yellow) quality.
- Skeletal Mages will not use melee attacks with their wands. They will only attack using spells.
Pros and Cons
Pros
- Can summon up to three basic mages, or up to two advanced mages.
Cons
- Does not benefit much from the Dark Summons Lore skill unless Hardened silver mod is taken.
Gallery
Summoning
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Normal Skeletal Mages
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Upgraded Skeletal Mages
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