Sacred 2:Flayer

From SacredWiki
Revision as of 01:53, 15 February 2017 by Flix (talk | contribs) (Created page with "<onlyinclude>{{Enemy |Stats=File:Flayer stats.png |Thumb=160px |Damage and Weaknesses= Damage Types: *{{Physical}} *{{Poison}} Weakest Against: *{{Ice}...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Damage Types:

Weakest Against:

Region: The Jungle

Damage Types:

Weakest Against:

Region: The Jungle

Battle Notes

  • Racial Type: Humanoid Monster
  • Flayers have physical-to-poison damage conversion on their attacks. They also have additional damage mitigation against poison.
  • Flayers are the "leaders" of their groups, due to their speed buffs. Killing the Flayers first will make the rest of the group easier to defeat.
  • Each normal Flayer will look a little different, as each is assigned 1 of 3 random pieces of armor (chest or legs).
  • All elite Flayers will always have the full armor "set" equipped.

Special Abilities:

  • Hard Hit - a melee attack with significantly boosted damage and chance to hit.
  • Speed Scream - this temporary buff (10s) resembles the Paladin's Fanaticism. It increases the attack rating and movement speed of the Flayer and any of its allies.
  • Cloak of Shadows (elites only) - like the Assassin's spell of the same name, this buff bestows a transparent "invisibility" effect on the Flayer. Though the player can still target the Flayer normally, the buff gives the Flayer a very large chance to evade bonus.


See Also: