Sacred 2:Shock Web

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icon13.gif NOTE: The contents of this page are exclusive content found only by installing the player-made mega-mod Diablo 2 Fallen.

Shock_web.png These traps comprise a collection of small conductive components that arc electricity between one another, damaging any of the Assassin's opponents who come between them.

This is a Spell Damage Based Combat Art.

Aspect

Traps.png - Traps

Innate Abilities (Lvl 1) Magic.png

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Spark - Further increases the chance to weaken enemies (15% + 0.5% per level).
  • Conductive - Leeches energy to recharge the Assassin's combat arts.

MODicons_10.gif Silver
  • Siphon - Inflicts additional life leech damage which heals the Assassin (10 + 5 per level).
  • Kilowatt - Inflicts double damage against opponents whose health falls below 50%.

MODicons_08.gif Gold
  • Havoc - Increases inflicted damage by 20 + 7.5 per level.
  • Voltage - Increases the range of Shock Web by 20%.
Shock Web


Skills and Attributes

The following skills will affect this combat art:

  • Combat Discipline - will increase the damage of this combat art and lower its regeneration time if it is placed in a combo.

The following attributes will affect this combat art:

  • Stamina will lower regeneration time.

Usage Strategies

  • Shock Web is essentially a nova spell, hitting all enemies in a radius around the Assassin.
  • The range is very large, and can be increased even further by the Voltage mod and by using Combat Art Range +X% item modifiers.
  • Deadly Strike (deathblow) does not normally apply to spells, but Shock Web can gain this property through the gold mod Kilowatt. So items with the modifier "Opponent Level for Deadly Strike" would then apply to Shock Web and raise the threshold at which double damage is triggered.

Pros and Cons

Pros

Cons

  • Takes time to deliver its entire damage payload

Gallery