Sacred 2:Decrepify

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icon13.gif NOTE: The contents of this page are exclusive content found only by installing the player-made mega-mod Diablo 2 Fallen.

Decrepify.png This curse gives the victim a glimpse of his own mortality, briefly aging the victim. Imagining itself with an infirm body of advanced age, the afflicted believes it is no longer capable of youthful exertions. They become slowed, weakened, and take amplified damage.

This is a Spell Damage Based Combat Art.

Aspect

Curses.png - Curses

Innate Abilities (Lvl 1)

  • Debuff Enemy Stats: 19.8% + 0.2% per level
  • Slow Enemy Speed: 80% + 2% per level
  • Reduce Enemy Physical Armor: 50% + 2% per level
  • Duration: 10.0s + 0.05s per level
  • Regeneration Time: 7.2 seconds

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Lame - Enemy movement speed is further slowed by 30% + 0.2% per level.
  • Forgetful - Enemy combat art regeneration times are penalized by 53.4% + 0.8% per level.

MODicons_10.gif Silver
  • Dim Vision - Enemy attack rating is reduced by 45% + 5% per level.
  • Feeble - Causes the enemy to drop his weapon and fight without it.

MODicons_08.gif Gold
  • Amplify Damage - Increases enemy sensitivity to physical damage by 10% + 0.3% per level.
  • Deathchill - Decrepify inflicts ice damage on all affected targets (46 + 18 per level).
Decrepify


Skills and Attributes

The following skills will affect this combat art:

  • Ancient Magic - directly improves combat art damage and lowers opponents' resistance to its damage (if Deathchill mod is taken).
  • Combat Discipline - will increase the damage of this combat art and lower its regeneration time if it is placed in a combo.

The following attributes will affect this combat art:

  • Stamina will lower regeneration time

Usage Strategies

  • The physical armor reduction base property can't reduce enemy armor below "0" so it is more useful against heavily armored targets and less so against enemies with little or no physical armor.
  • Gold mod Amplify Damage can lower enemy physical resistance infinitely downward, making the curse much more devastating to all enemies.
  • Gold mod Deathchill is the only way to make the curse inflict any damage. Otherwise the damage-increasing properties of Curses Lore, Ancient Magic, Intelligence, etc. have no effect on Decrepify.
  • Curse range can be expanded by Combat Art Range +X% on gear.
  • Silver mod Feeble only affects enemies with weapons, however when enemies lose their weapons they often lose not only damage but also attack rating and speed.

Pros and Cons

Pros

  • Good range, cursing many enemies at once.
  • Multiple castings stack, so enemies can be slowed almost to a standstill.
  • Makes enemies easy pickings for summoned minions.

Cons

  • Inflicts no damage by default.

Gallery