Sacred 2:Healing
Healing Combat Arts are used to heal the character, usually either a heal over time (by boosting Hitpoint Regeneration), or a direct heal (instantly replenishing Hitpoints), though some specialties exist.
Healing via Innate Combat Arts
Dryad | High Elf | Inquisitor
None |
Seraphim | Shadow Warrior
None |
Temple Guardian
None |
Dragon Mage |
Healing via Combat Arts Modifications
Dryad
Forest Flight - Capricious Hunter (mod 1a) |
High Elf
Shadow Step - Delphic Arcania (mod 3b) |
Inquisitor
Eruptive Desecration - Nefarious Netherworld (mod 2b) Inexorable Subjugation - Nefarious Netherworld (mod 3b) Soul Reaver - Nefarious Netherworld (buff) (mod 2a) |
Seraphim
None |
Shadow Warrior
Ruinous Onslaught - Death Warrior (mod 2a) Grim Resilience - Death Warrior (buff) (mod 1b) Augmenting Guidon - Malevolent Champion (mod 2a) |
Temple Guardian
Combat Alert - Devout Guardian (mod 2b) T-Energy Shroud* - Devout Guardian (buff) (mod 2a) Jolting Touch - Lost Fusion (mod 2a) Charged Grid - Source Warden (mod 2a) |
Dragon Mage
Dragon Form - Dragon Magic (mod 2b) |
Notes
- Temple Guardian's T-Energy Shroud buff may and may not be considered a healing Combat Art. It does not increase the character's hitpoint regeneration, but in-combat Shield Regeneration.
- Infusion is a Divine Gift that grants substantial healing powers.
- Will-o-wisp is another god spell that can heal allies.