Sacred 2:Riding
Riding
Grants the ability to ride better horses and reduces regeneration penalty while mounted (for all mounts, including special mounts). Additionally, special abilities may be unlocked.
- Mount Combat Arts +X% (refer to table below)
- Maximum Horse level +Y
Skill level | 1 | 10 | 20 | 30 | 40 | 50 | 60 | 70 | 74 | 75 | 80 | 90 | 100 | 110 | 120 | 130 | 140 | 155 | 170 | 185 | 200 |
Combat Art, +%: | 12,3 | 52,2 | 89,5 | 121 | 148,1 | 171,6 | 192,1 | 210,1 | 216,8 | 226 | 244 | 276,3 | 304,8 | 330,2 | 352,7 | 373 | 391,2 | 425,7 | 436,8 | 455,6 | 472,2 |
Run Speed, +%: | - | - | - | - | - | - | - | - | - | 15 | 16,2 | 18,4 | 20,3 | 22 | 23,5 | 24,8 | 26 | 27,7 | 29,1 | 30,3 | 31,4 |
Mastery
- Increases Run Speed while mounted (unlocks Run Speed skill bonus). This is the only bonus that will make mounts move faster.
Properties
- This skill will unlock horse attributes that require Riding skill, like "Block chance (Riding)".
- Reduces the regeneration penalty for mounting, which is displayed on the mount as "Regeneration Time of all Combat Arts +X%" (a horse with +30% regen penalty, will have only +5% penalty at higher Riding skill). This bonus is diminishing, so you get less benefit at higher levels (don't expect to hit 0% penalty). You can see a full table example of this effect here, for a mount that gives 30% regen penalty.
- Increases the base damage of Rear Up and Charge horse Combat Arts by the "Mount Combat Arts +X%" percentage. If the horse is doing 100 damage while charging, Riding level 1 will increase that damage to 112.
- Does not affect regeneration of Combat Arts
- Does not affect the Cooldown of horse Combat Arts
- Does not affect non-horse Combat Art damage
- There is almost no visually noticeable increase in Run Speed after attaining Riding level 75 (30% won't make you move much faster than the initial 15%). The speed bonus is adding up however, and it doesn't seem to be affected by diminishing returns.
Breakpoints
- Maximum Horse Level is increased by 1 or 2 at first skill level (depending on character level) starting at character level value, and by 1 for every skill point after that. It is capped at 252.
- The Combat Art and Speed bonuses are increased in steps as shown in the Riding full table.
The Combat Art bonus at a given skill level x is given fairly precisely by the following formulas:
- 500*(x+1.5)/(x+100) Pre-Mastery
- 750*(x-32.5)/(x+66) Mastery
The Run Speed bonus at a given skill level x is given fairly precisely by the following formulas:
- 50*(x-32.5)/(x+66) Mastery
The bold marked numbers are the smallest upper bounds of this progression, which will never at any skill level be exceeded.
As an example, combat art bonus at x=75: 75 is the first mastery level, so we take the mastery formula and we have
750*(75-32.5)/(75+66) = 750*42.5/141 = 226.06
This value compared with the table value is a good example of the precision the formulas offer.