All Primary aspect skills in the left column below may be chosen as soon as a character reaches level two.
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All Secondary aspect skills in the right column below may be chosen only after a Primary skill from the left column has five "hard" skill points within it which are only given to a player upon gaining a new level.
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Primary:
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Mentalism Lore Increases damage, critical chance, and cast speed for this aspect.
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Secondary:
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Mentalism Focus Improves regeneration and raises max Combat Art level for this aspect.
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Primary:
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Concentration Improves regeneration for all Combat Arts, and allows the use of up to three simultaneous buffs when mastered.
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Secondary:
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Combat Discipline Increases damage and improves regeneration for Combos. Also increases the number of Combat Arts allowed in a combo.
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Ancient Magic Increases damage for Spell Damage Based Combat Arts and reduces the opponent's damage resistances when mastered.
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Primary:
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Concentration Improves regeneration for all Combat Arts, and allows the use of up to three simultaneous buffs when mastered.
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Secondary:
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Combat Discipline Increases damage and improves regeneration for Combos. Also increases the number of Combat Arts allowed in a combo.
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Ancient Magic Increases damage for Spell Damage Based Combat Arts and reduces the opponent's damage resistances when mastered.
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Primary:
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Combat Discipline Increases damage and improves regeneration for Combos. Also increases the number of Combat Arts allowed in a combo.
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Secondary:
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Concentration Improves regeneration for all Combat Arts, and allows the use of up to three simultaneous buffs when mastered.
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Ancient Magic Increases damage for Spell Damage Based Combat Arts and reduces the opponent's damage resistances when mastered.
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Primary:
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Concentration Improves regeneration for all Combat Arts, and allows the use of up to three simultaneous buffs when mastered.
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Secondary:
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Combat Discipline Increases damage and improves regeneration for Combos. Also increases the number of Combat Arts allowed in a combo.
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Ancient Magic Increases damage for Spell Damage Based Combat Arts and reduces the opponent's damage resistances when mastered.
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Primary:
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Astral Lord Lore Increases damage, critical chance, and cast speed for this aspect.
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Astral Lord Focus Improves regeneration and raises max Combat Art level for this aspect.
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Secondary:
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Combat Discipline Increases damage and improves regeneration for Combos. Also increases the number of Combat Arts allowed in a combo.
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Concentration Improves regeneration for all Combat Arts, and allows the use of up to three simultaneous buffs when mastered.
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Ancient Magic Increases damage for Spell Damage Based Combat Arts and reduces the opponent's damage resistances when mastered.
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Primary:
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Lost Fusion Lore Increases damage, critical chance, and cast speed for this aspect.
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Secondary:
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Combat Discipline Increases damage and improves regeneration for Combos. Also increases the number of Combat Arts allowed in a combo.
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Concentration Improves regeneration for all Combat Arts, and allows the use of up to three simultaneous buffs when mastered.
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Lost Fusion Focus Improves regeneration and raises max Combat Art level for this aspect.
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Function
This modifier will increase Combat Art Skills by a fixed amount, however it only affects the Aspect Skills, and will not affect Ancient Magic, Combat Discipline, or Concentration. As always, this bonus does not contribute towards Mastery of the affected skills.
Availability of Combat Art Skills +X as Item Modifier
This item modifier is available as blue mod (that requires no skill) on the following uniques:
This modifier is available on the following Legendary as a blue modifier:
It is also available as blue mod (that requires no skill) on the following jewelry:
It is also available as blue modifier on jewelry that can be socketed as well as armor and weapons that can be bought at a vendor.
This modifier is available on the following unlock items as a blue modifier:
This modifier is available on the following Set Items as a blue modifier:
This modifier is available on the following Unique Armor as a blue modifier:
This modifier is available on the following CM Patch Items as a blue modifier: