Sacred 2:Chance to evade
"Chance to evade" will lower an enemy's base chance to hit a player, as per this formula: new enemy hit chance = old enemy hit chance / (1 + evade/100). Any item, attribute, skill or Combat Art that adds defense, excluding +X% Defense, is considered a player's base defense."Base" defense as follows" New enemy hit chance = old enemy hit chance / (1 + evade/100). Any item, attribute, skill or Combat Art that adds defense, excluding +X% defense, is considered your base defense.
Availability of Chance to evade +X% as Item Modifier
This modifier is available on the following unique jewelry as a blue modifier (that requires no skill):
This modifier is available on the following uniques as a blue modifier (that requires no skill):
This modifier is available on the following unique shield as a blue modifier (that requires no skill):
It is available on the following set as a full set item bonus:
This modifier is available on the following Set Items as a blue modifier:
- Boots of Remembrance
- Daerwain's Boots
- Stride of the Celestial
- Greaves of T-Energy
- Lucreti's Ambling Path
- Armantin's Boots
- Denderan's Bluff
- Greaves of Storms
- Virgo's Pants
- Pantaloons of Innocence
- Meho's Greaves
- Shoulders of Time
- Deylen's Superiority
- Bloodrobe of Determined Justice
- Pantaloons of Catharsis
- Greaves of Guilt
- Headgear of Graves
- Charon's Greaves
- Legs of Justice
- Pyx's Dice Cup
- Torik's Bloody Trail
- Halgrim's Path
- Kira's Guardian
This modifier is available on the following CM Patch Items as a blue modifier: