Temple Guardian
An archaic cyborg, half living creature and half machine, the Temple Guardian is gifted with the ability to modify his mechanically enhanced arm to adapt to tactical situations. He is very dangerous in close combat, but has also mastered technological weapons. Due to the nature of his origin, he can also manipulate the powerful T-Energy and use it to influence his environment. The Temple Guardian is a cyborg consisting of organic tissue and mechanic technology. He is animated by T-Energy. Due to his divine origin, he is also able to control this energy and to utilize it for his purposes.
The cyborg creature’s special feature is his left arm.
He is able to transform it into a variety of weapons in order to use T-Energy in all available forms during battle. Thus, the Temple Guardian is able to wield devastating melee weapons but he can also launch equally destructive ranged attacks. These abilities render him one of the most powerful beings in Ancaria.
The Temple Guardian is almost as old as the Great Machine and T-Energy itself. The creator of the Great Machine also created Temple Guardians to protect the machine and the temple that was built around it.
Since the beginning of time the purpose of Temple Guardians was to maintain and protect the Great Machine, so that it could keep the world in balance. On close examination it becomes apparent that they are not living creatures or machines in the traditional sense. A Temple Guardian is not fully flesh or mechanical, it is a mixture, half biological and half machine. A cyborg that is propelled by T-Energy and devotes it's life to protect it. They themselves are part of the Great Machine and therefore naturally able to use the T-Energy for their purposes.
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The Story
For a long time the High Elves made use of the T-Energy for their purposes. During the Great War the Temple Guardians seized the opportunity to end that practice. They relocated and hid the hub, which made the T-Energy of the Great Machine accessible for everyone. This caused the Temple Guardians to become enemies of the rulers and clerics of Ancaria who had been profiting from the misuse of T-Energy.
After the Great War the survivors were hunted down, so now only a few of their kind remain. Not enough to effectively accomplish their mission, a mission that is more important than ever because it's clear that the Great Machine and the T-Energy is running out of control.
But not all of the Temple Guardians were wiped out. Somewhere along the line, a mechanism was triggered and the shut down Temple Guardians were reactivated.
The Path
Following the path of light, the few survivors of their species are trying to accomplish their original mission of keeping the world in balance.
Horrified about the threat that the Temple Guardians could ultimately lose control over the Great Machine and frustrated by the failure of the old allies, he will risk everything to regain control.
Special Features
Temple Guardians have two weapons: their left-handed gun weapon, and a close-combat weapon in the right hand. The gun is the left forearm; they have no left hand. As such, Temple Guardians may not wield two-handed weapons, bows or shields (the latter because then they would have no close combat weapon).
Temple Guardians (along with the Inquisitor) have both blacksmithing and bargaining. As such, they make excellent treasure hunting characters that can be used to feed excellent items to your other characters.
Temple Guardian Starting Attributes
Base starting attributes level 1, silver difficulty, no survival bonus, naked.
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Temple Guardian Skills
All skills in the left column below may be chosen as soon as a character reaches level two.
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All skills in the right column below may be chosen only after a Primary skill from the left column has reached level 5.
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Primary:[/u]
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Sword Weapons Increases attack speed, chance to hit, and max item level usable without penalties when wielding a sword.
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Hafted Weapons Increases attack speed, chance to hit, and max item level usable without penalties when wielding a hafted weapon.
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Tactics Lore Increases damage and chance for critical hits with all weapons.
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Secondary:[/u]
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Ranged Weapons Increases attack speed, chance to hit, and max item level usable without penalties when wielding a ranged weapon.
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Speed Lore Increases attack and defense, and run speed.
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Damage Lore Provides a better chance for applying "status effects" (e.g., burning with fire damage) on monsters.
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Primary:[/u]
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Armor Lore Improves resists, increases maximum item level without penalties, and decreases regeneration penalty from armors.
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Warding Energy Lore Increases shield energy and damage absorption for Combat Arts that use/create a shield (e.g., Temple Guardian's T-Energy Shroud).
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Spell Resistance Increases resistance to spells and protection from spell-based critical hits.
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Toughness Improves resists and provides minimal % damage mitigation.
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Secondary:[/u]
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Combat Reflexes Improves Evasion statistic (chance to dodge attacks), and reduces the chance of receiving a critical hit from an attack.
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Pacifism Reduces damage taken in PvP (all possible ramifications still unknown).
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Primary:[/u]
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Riding Grants the ability to ride better horses, reduces regeneration penalty while mounted, and unlocks special abilities.
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Blacksmith Allows the player to socket items and exclusive enhancements without having to use a Blacksmith.
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Enhanced Perception Increases chance of "seeing" invisible monsters and "magical hiding places."
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Secondary:[/u]
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Bargaining Item price is displayed in inventory, and merchants will offer more favorable prices and better items.
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Divine Devotion Improves regeneration of the Divine Gift (God spell) and unlocks some additional attributes.
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Aspect
Devout Guardian
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Aspect
Lost Fusion
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Aspect
Source Warden
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Note: All Source Warden Aspect Combat Arts use the same gun.
Combat Modules CC10 (Devout Guardian)
T-Energy Modules (Source Warden)
Technical Modules (Lost Fusion)
Cybernetic Tormentor
Guardians of Light
Guardians of Shadows
Lumen's Servants
XTM-2174
Unique Mount
Mobiculum
All characters except for the Temple Guardian have a “biological” special mount. He, on the other hand, uses a modern, T-Energy powered monowheel, a machine that is as imposing as it is dangerous. The Temple Guardian can use his combat arts even when sitting inside the Mobiculum.
Notes
Temple Guardian Battery