Sacred 2:Darth Sion - Inquisitor Guide, Spider Ridin' Demon of Death
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Darth Sion - Inquisitor GuideBy ryanrocker1217
Let me first start by saying I have not taken this build to Niob yet, currently in early platnium and kicking butt. I hope someone can continue this character into Niob and report some feedback for everyone. No deaths so thats definitely a positive so far. This is an all-around aspect build that can use all three aspects efficiently, allowing for fun gameplay. I've always liked the cool looking mount so I incorporated that into my build as well. This build eventually uses three buffs and fully utilizes all three aspects, with more of a focus on Astute Supremacy and Gruesome Inquisition. So without further ado...Meet Darth Sion, my Spider Ridin' Demon of Death
[u][size=3][font="Impact"]#1-Skills[/font][/size][/u]
Optional Skill Pick Level: At level 65 you can take whatever skill you like and what will benefit your personal build the most. I choose Riding because I like my mount but you may choose whatever floats your boat. (Or whatever floats your build should I say...) [u][size=3][font="Impact"]#2-Attributes[/font][/size][/u]
[u][size=3][font="Impact"]#3-Combat Arts and Modifications[/font][/size][/u] bleed->lacerate->judgement- Bleed for the damage over time, lacerate for the decrease in base hitpoint values, and judgement for the critical hits ire->petrify->frenzy- ire for extra damage, petrify for the chance to stun, and frenzy for the double hit Disgrace- only modify this to bronze because it is not as helpful as some of our other CA's we need to modify For this CA i think all the choices are based on personal playing experience so those can be up to you. Mystic->Eradicate->Hallow- Mystic adds magic damage, eradicate increases chance for hits, and hallow increases the damage output. Upon research into the defensive mechanics of the game, I have also realized that inure could be more effective for those who want a little extra safety with their build. So, if you want more offensive go with hallow, for more defensive go with inure.
Disperse->Hesitation->Dynamic- Disperse for the increased angle (tested elongation and seems less effective, though I've heard otherwise), hesitation decreases attack speed, and dynamic increases the chance for crits Gravitation->Vortex->Vortex- Gravitation adds damage, and the two vortex mods increase the range of this CA immensely Incentive->Domination->Companion- Incentive for the increased defense and attack values, domination for the astute supremacy aspect being added to our doppelganger, and companion to make this a buff Sphere->Counterblow->Evade- Sphere for small AoE damage, counterblow for melee reflection, and evade for increased defense value
Spite->Deprivation->Stimulate- Spite for increased duration, deprivation to make this a strong debuffer, and stimulate to increase the rest of our CA regen times Effort->fanatic->probation- effort to increase the damage dealt faster, fanatic increases attack values of companions, and probation lengthens the lifespan of the companions [u][size=3][font="Impact"]#4-Combos:[/font][/size][/u]
[u][size=3][font="Impact"]#5-Buffs[/font][/size][/u]
[u][size=4][font="Impact"]Final Thoughts[/font][/size][/u] It's been awhile since I first posted this build and have learned a large deal about the game that has helped builds I do in the future. While I feel that this was a very capable build, I feel that the following changes might make for a stronger character. I recommend taking the following skills is your a min/max type of player and want to really squeeze the juice out of this build.
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