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The classic spell favored by novices and masters alike. However, variations allow the fireball to be customized and wielded as a succession of blazing rapid fire spheres, or it could become a large, explosive fire-and-forget projectile.
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Aspect
- Arrant Pyromancer
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Innate Abilities (Lvl 1)
- Single Fireball
- Does 33% Physical and 66% Fire Damage.
- Percent of Fire damage increases per CA level
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Modifications
- See also: Sacred 2:Combat Art Modifications
Bronze
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- Greek Fire - Increases the chance that the hit opponent will burn. (29.7% + 0.3% per CA level chance)
- Explosion - Fireballs inflict area effect damage on nearby opponents. (59.5% + 0.5% per CA level chance)
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Silver
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- Fusillade - Conjures an additional fireball. Overall damage will be increased but divided between the fireballs.
- Globe - The fireball increases in size and inflicts more damage. (40% increase)
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Gold
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- Fusillade - Conjures an additional fireball. Overall damage will be increased but divided between the fireballs.
- Hot Pursuit - Fireballs will follow their targets.
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Skills
The following skills will affect this combat art:
- Arrant Pyromancer Lore - improves damage, critical chance and casting speed
- Arrant Pyromancer Focus - improves regeneration time and maximum combat art levels
- Concentration - directly improves regeneration time
- Ancient Magic - directly improves combat art damage
Usage Strategies
Ancestral Fireball is a very versatile skill. It can be modded to be used either as primary attack combat art, or as supporting one. Usage:
- damage and area of effect damage
- multi-hitting (up to 3 fireballs)
- up to 2 homing fireballs
Due to its damage to mobs being quickly outclassed by blazing tempest and damage to bosses being quickly outclassed by incendiary shower, it may be a good idea to mod incandescent skin, blazing tempest and incendiary shower before modding fireball.
Pros and Cons
Pros
- Very versatile skill
- Can be used against single and multiple enemies
- Good damage and area of effect damage (with mod)
- Can get to extremely low casting times (like 0.5s)
- Can have up to 2 homing fireballs
Cons
- Homing fireballs miss if an enemy is behind an obstacle
- Area of effect damage is outclassed by Blazing Tempest
- If you pick Fusilade & Homing, the second fireball will target a different monster, though if you're close enough to the first target it will still hit that.
Stats Chart
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