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A root sprouts from the ground, holding opponents in one place while damaging them.
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Aspect
- Nature Weaver
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Innate Abilities (Lvl 1)
- Regeneration Time: 6.0s
- Damage: 9-9
- Attacks: 0.8/s (0.8 shots every second, not to be confused with 1 shot every 0.8 seconds)
- Duration: 5.0s
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Modifications
- See also: Sacred 2:Combat Art Modifications
Bronze
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- Tendrils - Increases the damage of the strangling roots. (50% increased physical damage)
- Sprawl - Increased duration of Tangled Vine. (40% increase)
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Silver
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- Singe - Roots inflict additional fire damage. (50% from base physical damage, but damage type fire)
- Impair - Reduces the rooted opponents attack speed. (20% + 0.5% per CA level)
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Gold
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- Encroach - Increases the range of Tangled Vine. (400% + 2% per CA level increased area of effect)
- Intent - Increased chance to land critical hits. (15% chance)
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Skills and Attributes
The following skills and attributes will affect this combat art:
Usage Strategies
- Acute Mind will increase this Combat Art's damage and reduce the Regeneration Time.
- Causes vines to erupt from the ground and encircle any enemy in a very small area, typically only one at a time. This enemy is not able to move for the duration of the vines. Melee enemies who are out of attack range do nothing. Enemies with ranged attacks may or may not continue attacking.
- The Encroach Gold mod causes the area of the skill to expand, allowing for multiple enemies to be "vined". Early on, this is typically 3-4 medium sized enemies at once.
- The size of the vines varies markedly, as the same visual effect is scaled depending on the size of the enemy. Rats and other tiny creatures are surrounded by tiny tendrils, and dragons are surrounded by thick vines.
Pros and Cons
Pros
- Extremely effective at disabling bosses
- The Encroach modification can be used to increase its negligible area of effect to useful levels
Cons
- Some bosses and monsters are immune to it (eg. White Griffon, Ghosts)
- ...
Stats Chart
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