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A mental blow that deals more damage to armored targets and slows the regeneration for their combat arts.
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Aspect
- Mentalism
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Innate Abilities (Lvl 1)
- 85+42.5*level Physical damage
- Duration:10.0s+0.05*level
- Regeneration of target decreased:33.4%+0.08%*level
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Modifications
- See also: Sacred 2:Combat Art Modifications
Bronze
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- Sustainability - Disrupting the enemy's regeneration last longer (increased duration). (4s+0.02*level)
- Weakness - Increases the regeneration malus. (16.7%+0.04%*level)
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Silver
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- Impact - Increased damage from mind strike. (30+15*level physical)
- Expansion - Also hits enemies next to the target. (30+15*level physical)
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Gold
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- Drill - Chance to cause a deep wound. (25%)
- Slow Down - Target's movement speed reduced for the duration of the spell. (20%+0.05%*level)
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Skills and Attributes
The following skills will affect this combat art:
- Mentalism Lore - improves damage, critical chance and casting speed
- Mentalism Focus - improves regeneration time and maximum combat art levels
- Concentration - directly improves regeneration time
- Ancient Magic - directly improves combat art damage
- Intelligence - directly improves combat art damage
- Stamina reduces regeneration time as usual.
Usage Strategies
Combo Recommendations
Pros and Cons
Pros
Cons
Stats Chart
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PICTURE HERE
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