Sacred 2:Garganthropod
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Damage Done: Weak against: |
Contents
Combat Arts
Reflection Shield
This buff of the Garganthropod's will reflect combat arts from players and thus cause damage to the player. Regular melee attacks are not reflected.
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Values copied from source; Spell.txt (C:\Program Files (x86)\Deep Silver\Sacred 2 - Fallen Angel\scripts\shared) tokens = { entry0 = {"et_duration_sec", 1000, 5, 0, 8 }, entry1 = {"et_chance_reflect_spell", 500, 30, 0, 41 }, entry2 = {"et_chance_reflect_missile", 500, 30, 0, 41 },
Summon Minions
The Garganthropod summons two Mutated Scorpions to help fight. These scorpions do magic damage which can complicate a player's ability to manage armor resistances.
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Values copied from source; Spell.txt (C:\Program Files (x86)\Deep Silver\Sacred 2 - Fallen Angel\scripts\shared) tokens = { entry0 = {"et_summon_soldier", 3800, 280, 0, 8 }, entry1 = {"et_summon_mylevel", 4, 1, 0, 4 },
Sting
Garganganthropod uses it's tail to sting the player from underground and causes a poison DOT to the player.
Values copied from source; Spell.txt (C:\Program Files (x86)\Deep Silver\Sacred 2 - Fallen Angel\scripts\shared) tokens = { entry0 = {"et_dotdamage_poison", 1120, 560, 0, 42 }, entry1 = {"et_spelldamage_physical", 700, 350, 0, 133 },
Tail Shock
A "Hard Hit" type of melee attack that has significantly higher damage than a regular melee attack and can inflict Poison.
Values copied from source; Spell.txt (C:\Program Files (x86)\Deep Silver\Sacred 2 - Fallen Angel\scripts\shared) tokens = { entry0 = {"et_mult_weapondamage", 1500, 5, 0, 9 }, entry1 = {"et_AW_rel", 400, 100, 0, 5 }, entry2 = {"et_baseAW", 100, 75, 0, 5 }, entry3 = {"et_chance_poisoning", 200, 3, 0, 5 },
Dirt Cloud
Causes physical damage, can inflict weaken and reduce run speed to any player nearby.
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Values copied from source; Spell.txt (C:\Program Files (x86)\Deep Silver\Sacred 2 - Fallen Angel\scripts\shared) tokens = { entry0 = {"et_maxangle_cone", 90, 0, 0, 8 }, entry1 = {"et_duration_sec", 1000, 0, 0, 8 }, entry2 = {"et_debuff_stats", 1000, 100, 0, 42 }, entry3 = {"et_debuff_movespeed", 500, 5, 0, 42 }, entry4 = {"et_range_area", 1000, 0, 0, 4 }, entry5 = {"et_spelldamage_physical", 420, 210, 0, 133 },