Sacred 2:Life leeched per hit

From SacredWiki
Revision as of 23:48, 19 October 2009 by Gogoblender (talk | contribs) (New page: When using this modifier, every time the character delivers a successful blow against an enemy, his/her current hit points will be restored by X points. <br>This has no effect if the chara...)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

When using this modifier, every time the character delivers a successful blow against an enemy, his/her current hit points will be restored by X points.
This has no effect if the character is already at full health, of course. For every hit you do you gain the "+X" amount of health from the opponent´s hitpoints. This effect stacks with no diminishing returns, and is often more useful than "Life Leeched per hit +X%" since the percentage values are very low, except when fighting bosses and mini-bosses. This only works with melee/ranged attacks and weapon-based Combat Arts. Does not work when using spells or secondary effects (Burn, Poison, etc.)


Availability of Life Leeched per hit +X as Item Modifier

This modifier is available on the following uniques as a gold modifier (that requires no skill):

This modifier is available on the following uniques as a brown modifier (that requires no skill):