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Long spears will sprout from the Temple Guardian’s body in order to protect him from attacks within range. This Combat Art does melee range AoE (Area of Effect) damage. Can be modded with WIDD/Knockback, Open Wounds and other mods (including an additional hit). Higher levels of Deathly Spears give multiple hits.
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Aspect
- Devout Guardian
Modifications
Bronze
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- Batter - Chance for knockback. (50% + 1% per CA level chance)
- Gore - Increased damage when TG is wounded. (80% + 4% per CA level, max at 25% life)
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Silver
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- Singe - Adds fire damage. (34.7% from base damage, damage type fire)
- Occult - Adds magic damage. (34.7% from base damage, damage type magic)
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Gold
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- Jab - Adds an additional attacks(At CA level 1-15 Jab will add 1 extra attack, at CA level 16 it adds 2 additional attacks, at CA level 42 Jab adds 3 additional attacks and continues to add extra attacks every 20 CA levels after level 42.)
- Wounding - Chance of causing an open wound/bleeding damage over time. (35% + 0.2% per CA level chance)
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Skills
The following skills will affect this combat art:
Usage Strategies
Deadly Spears makes an excelent area of effect attack(aoe). It can be used in combos with Fiery Ember, Icy Evanescence and Charged Grid. The Jab mod will increase its effectiveness as an aoe attack as well as a single target boss attack. The extra waves of jab can continue to go off after you have cast deadly spears and you can use other CA's while it is in effect.
Pros and Cons
Pros
Cons
Stats Chart
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PICTURE HERE
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